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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
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Author Topic: Tales of PlayStation(s) revealed  (Read 97432 times)
Bleaker
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« Reply #750 on: June 19, 2013, 05:08:11 PM »

Violence for the sake of comedy in a video game to lighten the mood of said video game is perfectly fine. Every game has serious moments, but unless the game is really, really, really dark and serious, I'd like to have some comedy in there. Rita's violence is funny to me, and I'm sure to some other people too. Its a light hearted moment in a video game, that you shouldn't take so damn seriously, unless it is totally offensive, which I don't see here.
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« Reply #751 on: June 19, 2013, 05:26:06 PM »

I tend to play the Tales games more for their gameplay than their story, and I personally felt Abyss had the best of the series from what I've experienced.
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« Reply #752 on: June 19, 2013, 05:31:18 PM »

I understand that, and over the top slapstick makes me laugh sometimes, but Rita's violence was less over the top slapstick and more reminiscent of abuse, which is why I don't find it funny at all.
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« Reply #753 on: June 19, 2013, 05:45:33 PM »

I tend to play the Tales games more for their gameplay than their story, and I personally felt Abyss had the best of the series from what I've experienced.

100%. :)

Whats wrong with you fools? Rita FTW. Mainly because she has been known to hurt Karol.
That is exactly what's wrong with her. The violent girl archetype pisses me off. Violence for the sake of violence is really fucking annoying to me. You COULD make a case for Revan's abuse (because he's kind of a perv, and even then it's not so acceptable), but Karol? The only thing he's guilty of is being a bit over-enthusiastic. That really doesn't merit a karate chop to the face. With Yuri, the setup for his violence is understood, dealt with maturely (though dropped halfway through), and had an impact on his relationship with everyone else. With Rita? "Oh, she gets a free pass because it's KAROL." Seriously, wat.

As for the Graces characters, I dunno, Asbel's whole "I'm leaving for ten years and never coming back" thing annoyed me. I know he wanted to be a man but it reeked of immaturity, and his solutions for every problem in the game was really immature, shonen-esque stuff. Cheria was annoying purely because of her waifu-ness, Sophie's boring, Hubert's a douche, and Pascal's the generic Genki Girl. I felt the most connection with Malik and his consistent trolling (he reminds me of Calvin's dad from Calvin & Hobbes).

I hate those too.  But I will say Rita was more than that, I didn't like her FOR the abuse, but I admire her smarts. 
But on the other hand, I hated how difficult she was to get alone with.  She'd annoy me if she was real.

Asbel did grow through a lot of hell, and when he DID decide to leave, he was a young kid.  I did admire him trying to change around a tragic point in his life.  From there out though, I do admire that he wasn't really the....um, coolest protagonist the series has seen, I foudn him good-hearted but terribly simple-minded (now whether that's endearing or stupid is up to you... in the end, the most I liked from him was solely within the realm of skits and win quotes).

Cheria was awful.  She's the best friend I'd want just from sheer girly-ness, but she's useless to the plot otherwise.  Asbel!  Asssbell!!  All of her stupid ribbon accessories deal with dating a guy or getting noticed.

Sophie I do actually find endearing.

Malik was great.

And Hubert...despite having probably the biggest issues to deal with in his childhood is a lot like Rita: Incredibly frustrating to get along with.  I like his win quotes, but that stick is so far up his butt he's constantly sour from it.

Pascal was great, she helps divert the mediocrity from the rest of the crew who can be kind of dull.

Ironically, despite how dull the cast was this time around, the victory quites were probably the best from the series.
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« Reply #754 on: June 19, 2013, 06:55:38 PM »

Ash let me borrow Tales of Hearts R. It is awesome. Xillia cannot get here soon enough.
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« Reply #755 on: June 19, 2013, 07:21:27 PM »

I like Asbel because of how he keeps striving against the world.
Sophie is awesome because she progresses the most out of everyone (she's an emotionless machine at the beginning... big difference at the end)
Malik is ok, he's the sort of guy you'd want to hang out with.

Everyone else I didn't care about. Just kept Cheria because you need some healing.
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« Reply #756 on: June 19, 2013, 07:56:31 PM »

I love the Graces f cast. I dunno, I find them just as charming as the characters from the previous Tales games I've played. That being said, it did take me a bit longer to warm up to them, but now I do enjoy adventuring with them.

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« Reply #757 on: June 20, 2013, 05:19:38 AM »

pascal is the greatest character ever.
i had no problem with rita's violence.

http://www.youtube.com/watch?v=IToR1Hbg7gw
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« Reply #758 on: June 20, 2013, 05:57:26 AM »

pascal is the greatest character ever.
i had no problem with rita's violence.

I honestly don't think I've disagreed with a Tales character opinion more in my life.

I agree with Tunnels, though.  I don't necessarily dislike the Graces characters (except Asbel during the main game, but he gets better during f arc), but I don't love them, either.  Pascal really rubbed me the wrong way too, but her English voice actress did a beautiful job and deserves a ton of credit.  

I found them much more likeable than just about every character in Abyss.
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« Reply #759 on: June 20, 2013, 12:47:53 PM »

http://www.neogaf.com/forum/showpost.php?p=65080111&postcount=1036
bunch of screens n things

Meh
It'd be great if they added some bloom-effects and made the faces look a little less jpeg'd (even if you didn't the Wind Waker's new HD style, at least they made some efforts to change the game's appearance).  But with whatever tweaks and the fact it's a dual pack probably being released for less than the usual $60 pricetag, I'll be happy.  I miss the hell out of Symphonia.
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« Reply #760 on: June 20, 2013, 04:55:00 PM »

Yeah, I'm not digging the look at all.  I guess it's just a visually cleaned up, widescreen port of ToS plus ToS2?  I was hoping for a little more than that I suppose.
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« Reply #761 on: June 20, 2013, 04:59:52 PM »

Yeah, I'm not digging the look at all.  I guess it's just a visually cleaned up, widescreen port of ToS plus ToS2?  I was hoping for a little more than that I suppose.

PS2 content?  =/

Oh and word on the grapevine says we're getting Dual-Audio (possibly addressing the Q of whether skits will be technically "Voiced"...but that remains to be seen if ENG VAs are coming back).
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« Reply #762 on: June 20, 2013, 05:03:10 PM »

I didn't know there was additional PS2 content.  I guess now that you mention it, I do remember it being ported to the PS2 somewhere (Japan or Europe) back in the day, but I didn't know they added anything.
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« Reply #763 on: June 20, 2013, 05:10:53 PM »

I didn't know there was additional PS2 content.  I guess now that you mention it, I do remember it being ported to the PS2 somewhere (Japan or Europe) back in the day, but I didn't know they added anything.

Remember that giant but irrelevant casino in Altamira (Regal's home)?  Well now you can play in it!

Otherwise:

Major
The game's theme song has been changed from Starry Heavens to Soshite Boku ni Dekiru Koto. It sounds quite similar to the original and was performed by the same band, Day After Tomorrow.

The Tales of Symphonia logo is magenta-colored instead of blue.

New anime sequences play inside of the Triet Ruins when Colette first receives her wings, and when the group first steals Rheairds from the Sylvarant Base.

The end credits now feature a montage of portraits off to the left side.

Each playable character, as well as some enemies, has a Mystic Arte (秘奥義?”Hi Ougi”). This must be done under special conditions and inflicts massive damage to the enemy. In the GameCube version, only Lloyd, Colette, and Genis have one.

Graphical

Each character receives an extra costume, which depend on whom Lloyd chooses in Flanoir.

The Synopsis option in the menu now displays newer entries at the top.

The skit portraits shake and move around more to better display the characters' emotions.

When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red.

When the Unison Attack gauge fills up, it glows.

Most of the angels' wings are now of a deeper color.

The GameCube-object in the Sylvarant Base has been removed and replaced by the Sony logo.

The Sword Dancer now appears on the field as a regular white skull.

When Sheena summons a spirit, a cut-in of her face appears on the screen.

There are more post-battle animations.

The dark rooms in the Tower of Lightning have gone from slightly visible to pitch-black.

Events

There are now a set of several books about Mithos the Hero. They can be read for deeper insight into the character and the Kharlan War itself.

There are two new events that will let you get more insight into the ancient hero, Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan after the events in Welgaia.

After completely restoring Luin, a chat with Pietro can trigger a scene where both him and the village residents thank the party by allowing one of them to become honorary mayor. Whoever takes this role is the player’s choice and whoever out of the party chosen will get a point in affection.

The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition.
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« Reply #764 on: June 20, 2013, 05:46:46 PM »

Me likey the changes. It's not quite as big an overhaul as hoped, but hey, I'll take it.

Also if they ever do a Vita port I will give them more luvs than one every thought possible.
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