Somewhere, on some site, people still complain that it's not Vesperia PS3.
Hah! This is so true....
Given the track record of rereleases and ports, I think it's safe for fans to hope on a PS4 Anniversary thing maybe.
I love Vesperia, and I thought it would have been a relatively safe bet to bring the PS3 version, and I think fans have a right to get mad given the evidence in the 360 version and the mean teases made by Bamco
... but whatever. The ship has sailed, and I'm more curious for new titles! Also, having taken the plunge when ToV PS3 got cheap, I'm happy to say that the additions weren't *TERRIBLY* game changing. Interesting? Sure. But nothing too vast (and I thought the "animated mystic artes" were kinda tacky; what with Judith demonstrated the most forced 'jiggle'
I've ever seen and the pretty and elegant 'feather effect'
from the opening turning into a literal GIANT BAM-BAM FEATHER
...but I'm nitpicking... but I still think it looks stupid
Plus, we did get the lesser expected Tales of Graces, which has since shot into my Top 10. :)
I want to get off topic a bit too: Mainly because I've wanted to talk about game graphics and haven't really taken the time... I don't really care if it gets responses, but I'm curious what anyone else thinks.
Also, in Vesperia, I don't think any title has come CLOSE to the level of beauty and atmosphere of the, now aged, 2008 title. I really think they hit an AWESOME look with the cel-shading technique that was both a great reference to its anime style and kept a very bright tone (whereas the series is way too comfortable with more dull tones).I
I'm saying it: Vesperia looks 100 times better than both Xillia
and, so far and honestly, Zestiria
(again, so far) which is having crazy trouble with anti-aliasing
(look at all them jaggies!).
I also don't really get what's happening with the lighting effects in Zesteria either. While I like the semi-textured, semi-art style of the title, they pull off weird colour dodges
that add unnatural lighting (and I think that Atelier Escha & Logy
pulled off almost flawlessly and that Tales of Vesperia pulled off a WAY more interesting/impressive contrast in
Nitpick again, but I'm kinda getting bugged by having different artists on the team. Design-wise I think it's a great idea, but graphically the characters look so...different
(look at the eye designs).
I really hated Xillia's overworld, I think it is actually one of the worst ever made. But despite my criticisms, I do hope we get something more varied and interesting like Xenoblade. And the world map [?] screenshot I posted looks semi-hopeful. And I'm hoping the game looks way better actually in motion (a lot do).
Obviously I'm not tossing Graces into this. What it does it does well enough with crisp, uncomplicated graphics and bright colours but it was made for the Wii so YMMV.
Anyways. That was that. I still look forward to Zesteria (more than been-there-done-that Vesperia and Hearts), even if the graphics don't sit right. And something about a plot around dragons sounds badass.