Author Topic: Radiant Historia

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MeshGearFox

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Re: Radiant Historia
« Reply #375 on: February 14, 2012, 12:22:36 AM »
worst sewer was Lufia: Ruins of Lore

Worse than Norturne?

I think CT and Tales of Symphonia had my favorite sewer dungeons, CT because it was based on really, really neat set pieces, and ToS because it had... some puzzle I recall liking?

(I think my least favorite desert was FFXII. Favorite desert was probably the Motavia overworld in PS1, which played rather much like a dungeon).
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Re: Radiant Historia
« Reply #376 on: February 14, 2012, 01:11:50 AM »
In multiple plays of Symphonia, the same one block at a time puzzle sucked. Oddly, RHs was easy for me. Switches need to be pulled down but only once.

I loved Chrono Triggers because if you bothered going through it early enough you meet the Guru of Reason when he has lost all "reason" and he spouts "nonsense" (ie; future spoilers).


« Last Edit: February 14, 2012, 01:12:35 PM by Dice »
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Aeolus

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Re: Radiant Historia
« Reply #377 on: February 14, 2012, 09:42:43 AM »
worst sewer was Lufia: Ruins of Lore

Worse than Norturne?

I think CT and Tales of Symphonia had my favorite sewer dungeons, CT because it was based on really, really neat set pieces, and ToS because it had... some puzzle I recall liking?

(I think my least favorite desert was FFXII. Favorite desert was probably the Motavia overworld in PS1, which played rather much like a dungeon).

I hated that dumb ass Sand Sea in FFXII. Running along that maze of identical platforms over the course of two full regions was aggravating by the seventh platform on your first visit nevermind the rest of the trip. There's absolutely no reason why most of those platforms exist since they were all copypasta'd and none of them held anything of value and all of them had the same enemy on them. The only reason why anyone would be willing to go back was for hunts or building a ridiculous chain bonus to loot that one Fey that was randomly there to wreck your shit earlier.
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Dincrest

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Re: Radiant Historia
« Reply #378 on: February 14, 2012, 05:40:15 PM »
Games I've given Editor's Choice to:
Ever 17, Hourglass of Summer, Anachronox, Persona PSP, Radiant Historia, To The Moon, Revolution 60

Aeolus

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Re: Radiant Historia
« Reply #379 on: February 14, 2012, 05:48:42 PM »
worst sewer was Lufia: Ruins of Lore

Worse than Norturne?


Easily.

To be fair though, a lot of that comes from Ruins of Lore being a pain to play to begin with.
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Raze

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Re: Radiant Historia
« Reply #380 on: February 14, 2012, 06:37:11 PM »
 I liked the sand sea. It had atmosphere, even if it was huge McLarge.

MeshGearFox

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Re: Radiant Historia
« Reply #381 on: February 14, 2012, 06:49:13 PM »
I liked the sand sea. It had atmosphere, even if it was huge McLarge.

Don't get me wrong, they WERE atmospheric and cool to look at.

They were also completely empty and not fun to play through.
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Yoda

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Re: Radiant Historia
« Reply #382 on: February 15, 2012, 12:19:12 AM »
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Dincrest

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Re: Radiant Historia
« Reply #383 on: February 15, 2012, 04:50:59 PM »
worst sewer was Lufia: Ruins of Lore

Worse than Norturne?


Easily.

To be fair though, a lot of that comes from Ruins of Lore being a pain to play to begin with.

True.  Still, bad is bad.  I found Nortune more bearable than Ruins of Lore's sewer.  I think it's an unwritten law that all desert and sewer dungeons have to be horrible.  Worst desert for me was Stupid Invaders.  Oddly enough, I enjoyed the desert dungeon in Naruto: Path of the Ninja 2.  The sewer dungeon in Eternal Eden was fine; I had no issues with it. 
Games I've given Editor's Choice to:
Ever 17, Hourglass of Summer, Anachronox, Persona PSP, Radiant Historia, To The Moon, Revolution 60

Der Jermeister

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Re: Radiant Historia
« Reply #384 on: February 15, 2012, 08:48:43 PM »
Beyond the Beyond had a lousy sewer dungeon made worse by an astronomically-high encounter rate.

Also, Radiant Historia definitely lives up to the hype.
« Last Edit: February 15, 2012, 08:58:01 PM by Der Jermeister »

Aeolus

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Re: Radiant Historia
« Reply #385 on: February 15, 2012, 09:37:53 PM »
Beyond the Beyond had a lousy sewer dungeon made worse by an astronomically-high encounter rate.

Also, Radiant Historia definitely lives up to the hype.

Beyond the Beyond had a lousy sewer dungeon made worse by the fact that you had to go through it four times. Made much worse due to some of the reasons for going through the poo gas being pants on head retarded. Made much much worse due to having half of your adventuring party be functionally worthless.

And it wasn't even the worst dungeon in the game by far.
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Logick

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Re: Radiant Historia
« Reply #386 on: February 18, 2012, 04:02:23 AM »
Been plying this game now, and holy fuck I'm enthralled.  And people still chant JRPGs are dead(because SE sucks, everyone else seems to be fine).
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neogalahad

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Re: Radiant Historia
« Reply #387 on: February 19, 2012, 11:36:25 AM »
The sewers in Xenogears was pretty awful, I remember the only sewer dungeon to be ok was Grandia. But then again their dungeon design was pretty much the same through out the game. Direct path to progress or deviate to find treasure.

PotRoast

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Re: Radiant Historia
« Reply #388 on: February 21, 2012, 10:51:14 PM »
Just beat the game tonight. I was using a walkthrough so I unlocked all the nodes and got the complete ending. Top notch game all around. The JRPG is NOT dead.