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Well, what possible harm could one insane, mutant tentacle do?
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Author Topic: Catherine from Persona team on PS360  (Read 44979 times)
Starmongoose
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« Reply #180 on: January 05, 2011, 01:23:27 AM »

Woah. That actually WAS freaky.


It looks like a platformer. Doesn't bother me.
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Yoda
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« Reply #181 on: January 05, 2011, 01:41:29 AM »

lol "sound disk"


Also, what the hells did I just witness :)

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Kevadu
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« Reply #182 on: January 05, 2011, 03:11:48 AM »

I just hope the whole game doesn't consist of running away from stuff.  Nothing against platformers, but I prefer the slower-paced thoughtful kind.
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Sagacious-T
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« Reply #183 on: January 05, 2011, 04:03:16 AM »

Holy FUCK its a platformer?

This looks ridiculously unique and amazing
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hell_snake
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« Reply #184 on: January 05, 2011, 04:24:35 AM »

It's gameplay time.

http://www.youtube.com/watch?v=Q1rxqXFzoss
(I'll have it subbed in a couple days or so.)



Freaky stuff.

Awesome, but I'll reserve my judgement until the demo is available.
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« Reply #185 on: January 05, 2011, 05:19:53 AM »

This is some crazy shit. This pretty much confirms what I was thinking, she kills her victims in their dreams, if you can't get away from the monster you're toast.
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« Reply #186 on: January 05, 2011, 08:40:17 AM »

I told you it was a platformer.
pushing/pulling blocks, jumping, avoiding stuff
It looks really fast-paced.
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« Reply #187 on: January 05, 2011, 11:04:33 AM »

I can't say I'm a big fan of platforming elements.  Except in VP games, where it doesn't really count (there's no physical threat that isn't a battle).

This looks interesting though, I admire the fast pace and the horrifying (lit.) stage designs.  The "love is over" is just as cool as RE's "You are Dead" haha

If anything I'm just worried this game is going to be too hard.  Mario Galaxy's last few stars were an absolutely migraine-inducing.  But so long as controls are good too (I hated in Mario where I'd do a side jump into a hole when I meant to do something else).
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« Reply #188 on: January 05, 2011, 06:36:50 PM »

It's gameplay time.

http://www.youtube.com/watch?v=Q1rxqXFzoss
(I'll have it subbed in a couple days or so.)



Freaky stuff.

Awesome, but I'll reserve my judgement until the demo is available.
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cj_iwakura
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« Reply #189 on: January 05, 2011, 07:17:58 PM »

Loooove the level music.
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« Reply #190 on: January 05, 2011, 08:28:35 PM »

If anything I'm just worried this game is going to be too hard

Yeah...

Not to go too far off topic, but all puzzle elements intimidate me.  Strategy RPG's do it too, because I know in later stages, I will have to play flawlessly and by the book.. then Tri-Ace games let me feel like I found a clever way to solve the battle, which ends up being called an exploit or abuse or something.  I don't mind being tested, but puzzle games and a lot of SRPG's seem to "push" the player into being flawless, like the point is to see how far you can go.

God, can you imagine a SMT puzzle game?  Dr Mario, only instead of matching red pills with red virii, you have to get 3 bufus onto it, and if it's not weak to ice, it reflects?  Maybe I should be worried.
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« Reply #191 on: January 05, 2011, 08:31:59 PM »

Maybe you guys could just wait for the game to come out and try it before you call it too hard XD

RPG Gamers, man.
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Kevadu
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« Reply #192 on: January 05, 2011, 08:56:22 PM »

Man, I actually agree with Thoren...

(Though on a side note I absolutely love games that make you think...but I don't think this will be one of those, really)
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« Reply #193 on: January 06, 2011, 11:51:18 AM »

I'm just saying I suck at quick-finger games sometimes.  Looks like it gets a bit tougher if you can move the pieces around and all that.

But hey, it'll be refreshing to get forked to death.
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« Reply #194 on: January 06, 2011, 05:05:50 PM »

I'm just saying I suck at quick-finger games sometimes.  Looks like it gets a bit tougher if you can move the pieces around and all that.

But hey, it'll be refreshing to get forked to death.

Then get better at it and quit being such a weakling
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