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Author Topic: something we dont talk about enough  (Read 1515 times)
Alisha
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« on: August 19, 2010, 08:44:10 PM »

its rpg music. recently i've been analyzing rpg's i didnt like or got bored of but that werent inherently bad and they all share one common thread....boring as fuck battle music! suikoden V,dragon quest 8 ,tales of vesperia, grandia 3 all guilty! also i think we can agree music is an area where jrpgs have wrpgs beat and by several miles. meanwhile the rpg's i love all have music that could be considered good to great. valkyrie profile series,SRW series,ar tonelico 2 PSO series.
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Sagacious-T
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« Reply #1 on: August 19, 2010, 08:48:43 PM »

We talk about it all the time.. In the music forum.

edit: I will agree that, on a whole, JRPGs have better musical scores than WRPGs. Stuff like Mass Effect has really great moments, like the FINAL FINAL Scene of the second game which I shall not ruin here, but people will know what I'm talking about if they beat it. The Elder Scrolls has some nice music as well, though not very imposing.

Can't beat some Sakuraba and Nobou though ;)

« Last Edit: August 19, 2010, 08:50:49 PM by Thoren » Logged
GrimReality
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« Reply #2 on: August 19, 2010, 09:04:53 PM »

Yeah. Music tends to get talked about in the music forum. Whoda thunk it? lol. Just messing with ya.
I agree that the quality of the music can really have an effect on how much you like a game. bad music can bring a decent game down while great music can make an otherwise mediocre game into a better one.
I agree, for the most part about jrpgs having better music than Wrpgs. Mass Effect 1 & 2 are the rare exception.
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« Reply #3 on: August 19, 2010, 10:24:08 PM »

I considered whether to move it or just lock it, but Alisha DID seem to focus mainly on battle music and there isn't a topic here already for that.
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Dice
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« Reply #4 on: August 19, 2010, 11:05:41 PM »

I find WRPGs hit more of a "grand movie moment" type of music, JRPGs focus more on a melody than orchestrations.

I love listening to video game music - especially while I'm working on some art or some homework assignments - the tune's are usually quite easy to listen to, and the lack of lyrics helps keep your mind focused.
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« Reply #5 on: August 19, 2010, 11:46:18 PM »

I find WRPGs hit more of a "grand movie moment" type of music, JRPGs focus more on a melody than orchestrations.

I love listening to video game music - especially while I'm working on some art or some homework assignments - the tune's are usually quite easy to listen to, and the lack of lyrics helps keep your mind focused.

Actually, yeah, I agree with this. It's good bg music, and I mean that as a compliment.
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« Reply #6 on: August 20, 2010, 03:14:16 AM »

So, Alisha likes PSO music? That's awesome. :)

Here's a great arrangement of Image of a Hero: http://www.youtube.com/watch?v=qIZAQNMycGQ
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Dincrest
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« Reply #7 on: August 20, 2010, 09:33:35 AM »

WRPG soundtracks are approached more like film scores.  JRPG soundtracks, less so.  As for battle themes, I like when RPGs have multiple battle and boss themes.  Considering you spend at least 2/3's of your adventure in combat, the battle music has to be good.  My favorite battle theme is easily "Rise or Fall" from Phantasy Star 2.  After 92 hours of battles every 2 steps, I NEVER got tired of that music. 
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« Reply #8 on: August 22, 2010, 01:42:18 AM »

Battle themes are important, but if you have something else you're gonna hear a lot because of the way the game is scripted, it's important that music doesn't suck either.

For older JRPGs, I think World Map music was very, very important. And let's all agree right now that the import FF3 NES had one of the best world map themes of its time.

Also, it's funny you (Alisha) mention Tales of Vesperia as "bad" and Valkyrie Profile as "good." Not only are we talking the same composer for the battle themes (Sakuraba), but both of those games sport a hefty number of battle themes. In fact, off the top of my head, I'd guess ToV has *more* battle themes than VP. So in terms of variety, it shouldn't get old.

Now, maybe you just don't like Vesperia's music. I guess that's fair.
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« Reply #9 on: August 22, 2010, 07:36:13 AM »

I like Parn's descriptions of Motoi Sakuraba.  For example "a composer who mass produces music faster than the gaming community can pirate it." 
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« Reply #10 on: August 22, 2010, 11:06:25 AM »

I like Parn's descriptions of Motoi Sakuraba.  For example "a composer who mass produces music faster than the gaming community can pirate it." 

This is true.
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Alisha
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« Reply #11 on: August 23, 2010, 06:34:58 PM »

Battle themes are important, but if you have something else you're gonna hear a lot because of the way the game is scripted, it's important that music doesn't suck either.

For older JRPGs, I think World Map music was very, very important. And let's all agree right now that the import FF3 NES had one of the best world map themes of its time.

Also, it's funny you (Alisha) mention Tales of Vesperia as "bad" and Valkyrie Profile as "good." Not only are we talking the same composer for the battle themes (Sakuraba), but both of those games sport a hefty number of battle themes. In fact, off the top of my head, I'd guess ToV has *more* battle themes than VP. So in terms of variety, it shouldn't get old.

Now, maybe you just don't like Vesperia's music. I guess that's fair.

theres a difference between bad and boring. i'm not into hard rock but i think the guilty gear series has some great themes for fighting.
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