IS doesn't have to step up anything gameplay-wise. Maybe in voice acting or animation quality, sure. Bandai has been coasting on boring, generic combat for quite some time letting the pretty graphics and fanservice do the most of the work.
Somebody here hasn't played Neo yet. Too bad it's probably going to get ignored for more DS crap and then forgotten.
SRW Neo is a very average entry in the series. No skill points. No EX-Hard. No significantly different combat mechanics. The average SRW (like NEO) is just an excuse to fly your overpowered robots around and smash things while fanboying out. Somebody (KillerArmoire) here likes making wild assumptions while under the delusion that SRW Neo is not "boring, generic combat".
SRW Z EX-Hard w/ skill points was the last challenging SRW to come out. Plus it had a variety of added combat mechanics that made it stand out from the rest of the series.
Yep. Sorry. No shiny Quintuple Platinum S+++ Ranks for you. Just gamebreakers. All gamebreakers, all the time.
From the little I've played of Neo it felt a bit smoother in terms of movement mechanics, kinda like the PS2 Sakura Taisen games versus the old Saturn versions, but with the battling in giant robots being part of the main game instead of the side stuffs. You don't need to make revolutions every new game, especially if said revolutions simply involve renaming things and merging the functions of mechanics around (ala FFs VII & VIII). At the very least though it's not like K which was pretty damn awful.
Besides, the only reason I brought up Neo in the first place was due to it being the only console SRW game made within the last three years that I've spent any time with. Didn't name Z since I haven't had a reason to blow a now not so obscene amount of maneys on a PS3 and thus a chance to play it yet.
Also why the fuck are we getting into Z now anyways? I was comparing Neo to fucking K.