What I wonder is where all this hubris from companies like Capcom (and Nintendo) is coming from, where they think they can afford to just ignore their fanbase. This isn't the early 90s anymore.
Capcom and Nintendo are COMPLETELY DIFFERENT cases though. Capcom's problem is that its run by suits who want absolute control over the company and don't want to deal with all those whiny developers. They've more or less succeeded at accomplishing that task but with the caveat that they're in absolute control over an abandoned warehouse. Capcom's always been run by money grubbing businessmen, its just that for the longest time they've had people under them who knew how to put a game together, something that is thankfully, no longer true. They have Monster Hunter (grinding on menial tasks for the hope of enough loot to let you grind slightly less menial tasks ad nausium), Street Fighter + Whatever Vs. Capcom (now down to releasing character pack expansions for $70 a pop), and Resident Evil (no comment as I never cared about it to begin with) and they're outsourcing the development of these.
Nintendo's case (or more specifically NoA's case) is more due to the difficulties of distribution and a lack of a market than anything else. That and they're Nintendo, they won't say anything either way until they're good and ready and there isn't a goddamn thing anyone can do about it.
If anything Capcom's case is FAR MORE similar to Squeenix's than Nintendo's. In fact, it's more like an advanced case of what's going on with Squeenix since they still have the lead DQ designer/core team and Noruma (for whatever that amounts to). Capcom's got jack shit.