I kind of have to agree though. Turn based combat is getting incredibly outdated unless you add something to spice the mix up. Atb, super moves, combo attacks with multiple characters, so on and so forth. If they had remade Lufia II with everything intact, then what was the point of a remake, or perhaps I should be more specific, a reimagining or reboot as has become the new term of choice. I'll apologize if my opinion strokes some the wrong way, but I feel this game was a perfect re-do. Music stayed the same, combat was fresh and invigorating, if a little basic and button mashy, and the story was well written. It was the same end result, just taking a different route to get there. This is what I would call the perfect answer to a nostalgia fix. It's like scratching at poison ivy or putting on some calamine lotion. Scratching it (playing the original) makes it go away right then and there...but it comes back eventually, and worse. The calamine lotion (remake) takes a little while to work its magic, but when it does...MAN it feels good. I loved every second of this game...even at the most horrendous of evil fucked up endings that you know you got when you win.
God I love this game.
Well, to each their own, I suppose. I still find turn-based fun to play and is actually still my preferential battle system. And am disappointed how less and less we are seeing of it. For the most part, now it is action RPGs or a real-time and turn-based mix, like FF XII. Which is why I became even more disappointed when I found out they were turning Lufia into another action-RPG.