That comment you made about shifting turn based to real time combat really antagonizes me. I am sick of the notion that real time combat systems are a replacement of evolution of turn based ones.Turn based combat has the potential to be incredibly strategic and tactical. It's a genre difference.
Same here. First witnessed when Bioware replaced genius battle system from GoldBox AD&D games with their pausable/realtime combat in Baldur`s Gate. It was not bad, but a far cry from total control and real tactics of SSI titles. Ok I`m a die-hard TB fan, but don`t mind a well done Action RPG - as long as it doesn`t ask me to control multiple party members at the same time without any pause button. How on earth are you supposed to compete against computer juggling all that? (Ok, Korean Starcrafters might, but thats way outta my league)
I just find that Turn Based combat can be dry. Only a few games use it super well. Grandia II, LoH to some extent, FFX (especially in terms of speed), and the occasional tactics game (I'm actually not a big fan of VC). I consider real-time a bit of innovation, or at the very least a logical next step to some extent.
Consider it a personal taste for active time combat, than a poo-poo to turn-based.
i kinda feel like the same as Dice. when i read the topic, AB systems came to mind. now that's not so say i don't like TB cause i really do. i've said it on other threads, i think that strategy is required for both to be engaging. i think ffXIII could've used an AB system to their credit if the strategy was there. i mean that's what kept me going through SO games even though the characters are obnoxious.
i really liked the combat VC i thought that semi real time was pretty innovative before demon souls that was the last game i beat.
i may be a little biased, i love strategy games. i miss the old games like pools of radiance, curse of the azure bonds based on AD&D rules that shit was cool.
i think one innovation that i know keeps me busy is customizing characters. if i'm gonna be starring at something for hours i'd like it to look nice. i also really liked push turns in nocturne it definitely helped keep random battles from getting tedious. i think my favorite innovation though is autosave one at the begining of a dungeon and one before the boss fights is almost mandatory.