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Author Topic: Build the Arcology City: the Sim City 2000 With the Highest Population Challenge  (Read 15027 times)
Jiang Jin
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« on: November 30, 2010, 06:10:42 AM »

This article will discuss how to build the ultimate Sim City 2000 City with the highest population possible. The most useful and versatile buildings used in the Sim City 2000 game are the Arcologies. At a population of 120,000, the player will be granted permission by the game to build an Arcology. The Arcologies are not only capable of providing almost all the infrastructure needed by a city; they are also capable of housing large amounts of people in small spaces due to their tremendous heights. All four types of Arcology available in the game will be used because each type of Arcology has a unique set of features it incorporates to eliminate the need for additional infrastructure. The only other buildings needed by the city are the power plants because they are needed for the Arcologies to operate. The most efficient type of power plant to be used in the game is the fusion power plant because it has the best cost efficacy and the highest power density among all the power plants in the game. The features of the Arcologies and the fusion power plants will be discussed below.

1.) Plymouth Arcology:
Statistics:

Area: 16 tiles
Population Capacity: 55,000
Power Required: 5 mw
Cost: $100,000
Built-in Infrastructure:
Industrial Areas
Army Bases
Naval Bases
Air Force Bases
Missile Silos

2.) Forest Arcology:
Statistics:

Area: 16 tiles
Population Capacity: 30,000
Power Required: 5 mw
Cost: $120,000
Built-in Infrastructure:
Educational Facilities
Parks
Residential Areas
Commercial Areas

3.) Darco Arcology:
Statistics:

Area: 16 tiles
Population Capacity: 45,000
Power Required: 5 mw
Cost: $150,000
Built-in Infrastructure:
Recreational Facilities
Residential Areas
Commercial Areas

4.) Launch Arcology:
Statistics:

Area: 16 tiles
Population Capacity: 65,000
Power Required: 5 mw
Cost: $200,000
Built-in Infrastructure:
Spaceflight Capabilities
Residential Areas
Commercial Areas

5.) Features Possessed by all Arcologies:
Pipes
Power Lines
Roads
Railways
Seaports
Airports
Police Stations
Fire Stations
Hospitals
Prisons

6.) Fusion Power Plant:
Statistics:

Area: 16 tiles
Power Output: 2500MW
Life Span: 50 years
Cost: $40,000
Power Density: 156.25 MW/tile
Cost Efficacy: $16/MW

7.) Average Power Density of the Other Power Plants: 38.22MW/tile
Average Cost Efficacy of the Other Power Plants: $25/MW


Calculating the maximum population achievable based on the optimum configuration for the infrastructure:

   The Arcologies of the city have all been clustered into groups of four in an 8x8 grid with each type of Arcology being within that grid. Since there are 40,000 tiles in the game, the maximum number of grids that can be constructed is 625, but because the Arcologies require electricity from an external source, space must be made to accommodate the best type of power plant available, the fusion power plant. 

Since there are a total of 2,500 Arcologies that can be built in the space provided by the game, and they each use 5MW of power, they will consume an estimated,

2,500 Arcologies x 5MW = 12,500MW

With 2,500 MW of power per fusion plant, the total number of fusion plants needed to sustain such a city is,

12,500MW/2,500MW = 5 Power Plants

Because the power plants will occupy space, it will be deducted from the space that can occupied by the Arcology grids, with an area of 16 tiles per fusion plant and 5 fusion plants needed, the total area they will occupy is,

16 tiles/plant x 5 = 80 tiles

Thus the total area available to the Arcologies is,

40,000 total tiles - 80 used tiles = 39,920 spare tiles for the Arcologies

With 64 tiles occupied by each Arcology grid and 39,920 spare tiles, the total number of grids that can be built is,

39,920 tiles/64 tiles = 623.75 tiles

Because there are five fusion plants that will be used, the fifth fusion plant will infringe on the space occupied by one of the Arcology grids, therefore, the space of the Arcology with the lowest population capacity, the forest Arcology will be used up by the fifth fusion plant instead for that one grid.

With a total of 39,920 available tiles and 16 tiles used by each Arcology, the total number of Arcologies that can be built is,

39,920/16 tiles per Arcology = 2,495 Arcologies

Because one grid will have a fusion plant in its place of the forest Arcology to be built there, the total population in that grid will amount to,

55,000 People in the Plymouth Arcology + 45,000 People in the Darco Arcology + 65,000 People in the Launch Arcology = 165,000 People

For the remaining 623 grids with 2,492 Arcologies, and 623 of each type of Arcology, the total population of all the Arcologies is,

Plymouth Arcology: 623 Arcologies x 55,000 People = 34,265,000 People

Forest Arcology: 623 Arcologies x 30,000 People = 18,690,000 People

Darco Arcology: 623 Arcologies x 45,000 People = 28,035,000 People

Launch Arcology: 623 Arcologies x 65,000 People = 40,495,000 People

Total Population:

165,000 People from the Arcology grid with a fusion plant + 34,265,000 People from the Plymouth Arcologies + 18,690,000 People from the Forest Arcologies + 28,035,000 People from the Darco Arcologies + 40,495,000 People Launch Arcologies = 121,650,000 People

Calculating the total cost of building the Arcology City:

Plymouth Arcology: 624 Arcologies x $100,000 = $62,400,000

Forest Arcology: 623 Arcologies x $120,000 = $74,760,000

Darco Arcology: 624 Arcologies x $150,000 = $93,600,000

Launch Arcology: 624 Arcologies x $200,000 = $124,800,000

Fusion Power Plants: 5 Plants x $40,000 = $200,000

Total Cost of the Arcology City: $480,560,000

Images showing how the city is structured:

1.) The four types of Arcology side by side:



2.) An image showing how the Arcology grid containing all four types of Arcology are arranged:



3.) An image showing how the fusion power plants are arranged, with the fifth plant occupying the space for the forest Arcology in one of the grids:



4.) An image showing a corner of the Arcology city:



5.) An image showing the center of the Arcology city:



6.) A poster of the Combine Arcology:



7.) A poster of a block of the Arcology city:



8.) A Launch Arcology fan art:

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Starmongoose
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« Reply #1 on: November 30, 2010, 06:20:22 AM »

You post the most random things...

I'm sure if I played SimCity 2000 I'm sure this would come in handy. Seems like something you should post of Gamefaq's though.
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« Reply #2 on: November 30, 2010, 06:38:47 AM »

So strange that this would be posted. The last few days I've had this great desire to play SimCity 2000. I have no idea why. I even downloaded the abandonware and DOSbox. Sadly, I wasn't able to get my mouse to respond properly, and couldn't play :(
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« Reply #3 on: November 30, 2010, 11:19:44 AM »

I remember hearing about the all arcology city back in the day.

Sim City was an amazing game, I wish they'd make a new one
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Tomara
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« Reply #4 on: November 30, 2010, 12:19:28 PM »

That type of Simcity city scares me :(

I hope the citizens of city rebel and overthrow their human tyrant.
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Alexander
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« Reply #5 on: November 30, 2010, 03:59:47 PM »

There's a guy that played Sim City 3000 and managed to max everything he could out.  Cracked featured him in an article:

http://www.cracked.com/article_18792_the-7-most-unintentionally-creepy-places-internet.html

and the corresponding video is very much worth a watch:

http://www.cracked.com/article_18792_the-7-most-unintentionally-creepy-places-internet.html

I don't know what's more frightening: the fact of how much planning and building he put into it or the fact that the "ideal" life expectancy is in a person's 50s.

Edit: I just realized that I posted the same video as Tomara.  Shame on me.
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MeshGearFox
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« Reply #6 on: November 30, 2010, 06:00:00 PM »

I only really play SC4*.

Also not a fan of cities that maximize efficiency to such an extent that they become really aesthetically stupid.

* Also SimIsle and SimEarth, but SimEarth is a lot more inspiring if you play it the wrong way.
« Last Edit: November 30, 2010, 08:04:26 PM by MeshGearFox » Logged

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Jiang Jin
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« Reply #7 on: December 02, 2010, 11:38:32 AM »

.
« Last Edit: May 22, 2012, 11:25:13 AM by Jiang Jin » Logged
Moskowizzle
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« Reply #8 on: December 11, 2012, 10:20:29 PM »

Just started playing this again for the first time in years and I hate to say it but this city layout is impossible. You can't build arcologies or fusion plants on the edge of the city.
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Logick
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« Reply #9 on: December 18, 2012, 04:15:41 AM »

Sim City was an amazing game, I wish they'd make a new one

They are. http://www.simcity.com/
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« Reply #10 on: December 18, 2012, 06:45:03 PM »

Sim City was an amazing game, I wish they'd make a new one

They are. http://www.simcity.com/

I posted that in 2010, but thanks for the update
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Logick
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« Reply #11 on: December 19, 2012, 02:46:20 AM »

ahh sorry lol
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« Reply #12 on: December 25, 2012, 08:14:21 AM »

BTW SimCity 5 looks like it's going to be a DLC fest. The underlying model it uses looks neat, but...
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« Reply #13 on: December 25, 2012, 11:16:03 PM »

BTW SimCity 5 looks like it's going to be a DLC fest. The underlying model it uses looks neat, but...

I laughed at how some people from the team recently did an AMA and a sizable chunk of the thread, as far as I read at least, was people telling them that their always online DRM sucked and they would just download it if they didn't change that "feature".
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« Reply #14 on: December 27, 2012, 06:50:17 PM »

It sounds like they're using the best simulation model they've come up with to... recreate Farmville.
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