The thing with LoX, and I'm approaching this as someone who can't read Bosnian or w/e language it's in, is that all the Hanjia have this black outline around everything in them, so there's like... strange character-internal kerning because of this.http://s1359.photobucket.com/user/ShinjuForest/media/Eiyuu%20Densetsu%20Intent/06_zps675899cb.gif.html
And then some of them just turn into blobs, like the one at the start of the middle line, and I'm sure this isn't an issue for native speakers, but I'm not so. (Also apparently this is Dragon Slayer, but the font is the same).
Anyway what I actually wanted to say about Ys story stuff is that:
- On the one hand, everything prior to Ys 6 was reasonably short so the roteness wouldn't be as problematic and I think ultimately worked well with the concision (and then Ys 2 Complete being... sort of verbose for its length was one of the things that <some verb for annoyance, idk fill in the blanks> me about that).
- I don't think the roteness was really as bad in like 3 or DoY on the grounds that 3 was the first one in the series that had ADOL GOES TO PLACE AND FINDS THINGS, and then DoY was made by Hudson so it's a little different anyway. It sounds like a 7 and Celceta, and I guess 8 now, stuck too closely to what 6 did, although I never played any of those because they're exclusives to systems that Sony hated.