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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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Author Topic: FFIV Complete Collection for PSP  (Read 14136 times)
jphussey
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hussman12
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« Reply #105 on: April 24, 2011, 06:36:37 PM »

About to finish main quest. Interlude and TAY will define my score.

FFIVDS in the lead right now.

JP
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Alisha
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« Reply #106 on: April 24, 2011, 06:51:30 PM »

from what ive seen so far this game looks pretty bad graphically. if nostalgia isnt working for you i cant see many newer people liking this game.
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Lucca
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« Reply #107 on: April 24, 2011, 11:09:12 PM »

I've been playing this for a couple of days, mostly for TAY since I've played the original to death (hell, the original game was what got me into RPGs when I was a little kid and ressurected my love for my SNES). If you haven't played TAY yet because of it's high price on the wiiware store then this is a great deal - you're getting well over 30+ hours for TAY, and it's nicely polished. It feels a lot less like an RPGmaker game.

Maybe I'm giving it higher praise because of the interlude. Oh god, I won't go into detail yet because some of you guys are still waiting for this...but if you're buying this game for the interlude CANCEL RIGHT NOW. The interlude is so shitty, so cobbled together, so SHORT (even for an INTERLUDE) that I almost stopped playing this game right there and then. I can forgive shortness. I can not forgive blatant half-assed storytelling that makes no SENSE and only answers questions we already knew from reading the back of the goddamn box. THANK YOU FOR NOTHING, SQUARE ENIX. :|

Rant over. Thank god I didn't buy this game for the interlude.


Hee! Ceodrore's sprite looks like the American Flag!
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Bytor
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« Reply #108 on: April 24, 2011, 11:28:35 PM »

Gonna go pick up a copy of this in AM, local store has a price drop :), this should bring back some memories!
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Ramza
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« Reply #109 on: April 25, 2011, 08:09:28 PM »

I bought TAY and all of its additional scenarios on WiiWare, and then never played them.

Now I'm going to go buy this.

Congrats on doubling your profits thanks to my laziness, S-E. :)
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Hidoshi
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clothothespinner@hotmail.com BrandingRune
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« Reply #110 on: April 25, 2011, 11:03:08 PM »

from what ive seen so far this game looks pretty bad graphically. if nostalgia isnt working for you i cant see many newer people liking this game.

Graphics = Game

Yes/Yes?
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Commander Jubby Shepard
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« Reply #111 on: April 25, 2011, 11:11:33 PM »

I kind of want to try this game, but I'm already most of the way through FFIVDS. Might be worth it just for Interlude and After Years though. Friend I co-own the PSP with refuses to buy any new FFs though. And I think that includes WotL. There goes many good gaming experiences.
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badsanta
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« Reply #112 on: April 25, 2011, 11:55:09 PM »

WotL

Come again?
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Dice
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« Reply #113 on: April 26, 2011, 12:00:20 AM »

Yeah, I didn't bother with this.  I'm sure people are enjoying it, and I'm desperate for a new good game... but not this desperate.  The olde FF formula doesn't really work on me, and IV is just under the cut (I love/d FFV still).
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kyuusei
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« Reply #114 on: April 26, 2011, 12:03:02 AM »


I believe he means War of the Lions, the Final Fantasy Tactics PSP remake.
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ZeronHitaro
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« Reply #115 on: April 26, 2011, 08:14:43 AM »

from what ive seen so far this game looks pretty bad graphically. if nostalgia isnt working for you i cant see many newer people liking this game.

*Facepalms* With all due respect I think you know not of what you speak. Spriting is a unique art style much like Cel-Shaded or any other form of 3D modeling; as such you really can't cross compare to say something "looks bad". The graphics look quite excellent for the art style the game utilizes compared to anything else within the sprite-based gaming field. For point of comparison look at another sprite style game that came out only a month ago, Jikandia. Now those are some pretty bad graphics.
« Last Edit: April 26, 2011, 08:58:24 AM by ZeronHitaro » Logged
Alisha
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« Reply #116 on: April 26, 2011, 09:11:31 AM »

your talking to someone who eats up strategy rpg's. sprites arent the problem honey. the problem is they STILL have this attacking at air with damage numbers appearing over the enemy. is it to much to ask to at least have the characters jump next to the enemy before attacking?
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Dice
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« Reply #117 on: April 26, 2011, 09:28:54 AM »

your talking to someone who eats up strategy rpg's. sprites arent the problem honey. the problem is they STILL have this attacking at air with damage numbers appearing over the enemy. is it to much to ask to at least have the characters jump next to the enemy before attacking?

Nostalgia... fucks you every so often.
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ZeronHitaro
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« Reply #118 on: April 26, 2011, 09:31:31 AM »

I find it unnecessary. It's basically like asking a movie to show you every time the protagonist goes to take #2. Just because you don't see it doesn't mean it doesn't happen nor is it relevant to enjoy the content within.

In addition it streamlines the gameplay; which I appreciate. The total time it would take a sprite to leap forward, attack, and leap back again is about 2-3 seconds tops. Doesn't sound like much right? But how many attacks do you make in a game like Final Fantasy IV? Thousands, tens of thousands, hundreds of thousands? That's not an unreasonable estimate. So quick math:

Realistic sprite additional attack animation: 2 seconds
Attack actions taken in the entire game: 75,000
Seconds spent watching attack animations: 150,000 seconds
Seconds exchanged to minutes: 2500 minutes
Minutes exchanged to hours: 41.66666~

So...unless you want to spend about 41 hours enjoying realistic sprite attack animations...I'll take the old fashioned variety thanks.
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Alisha
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« Reply #119 on: April 26, 2011, 10:16:13 AM »

ahh the good ol  nonsensical fanboy/fangirl defense.
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“Normal is not something to aspire to, it's something to get away from.”
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