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Author Topic: Prinny 2: Dawn of Operation Panties, Dood!  (Read 1833 times)
cj_iwakura
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« Reply #15 on: January 15, 2011, 01:07:28 AM »

My personal thoughts so far:

On the DEVELOPMENT side, it's everything Prinny 1 was, but better. More involved stages, more creative enemies, better sprite work(more fluid animations), etc. Music, not sure yet. A lot of remixes.

On the LOCALIZATION side, utter trainwreck. Is it because this had a different team than Prinny 1? Not sure, but it definitely seems to have hurt.

If the voice acting is the same for Etna(and I have a sinking feeling it is), then she had the worst direction this side of Castle Shikigami 2. There's no effort on the part of these actors whatsoever. The Prinnies sound bored and lifeless. Not a fraction of the personality they had in Prinny 1.

Even the writing is lackluster, like they just phoned this whole thing in.


I'm sure I'll love the game, but Prinny 1 was a great game spiced up by a fantastic localization. This looks like it'll be a great sequel brought low by the opposite.
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Cyril
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« Reply #16 on: January 15, 2011, 01:38:59 AM »

It's probably because they have a different team.  I know Nick's team does good work, but I'm pretty sure he's been working on Disgaea 4 now that he's done with Neptunia.

While I'm not condoning bad localization, fortunately it's not really a huge deal in a game like this.  I certainly don't play Prinny for the story.  A bad localization would hurt something like Sakura Taisen a lot more, and Sakura Taisen's localization was wonderful.  To me it feels more like they knew fans wanted the game to be brought over, but NIS/A didn't really have enough money to put a good sized budget on it, so they had to do as much as they could with as little resources as possible.
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Sagacious-T
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« Reply #17 on: January 15, 2011, 04:51:52 AM »

The game trailers review is pretty bad. It boils down to 'hard game is hard'.

This post reviewing the review is fucking bad. It said the game was cheap hard instead of fair hard and had broken platforming mechanics.
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cj_iwakura
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« Reply #18 on: January 15, 2011, 01:14:23 PM »

It's probably because they have a different team.  I know Nick's team does good work, but I'm pretty sure he's been working on Disgaea 4 now that he's done with Neptunia.

While I'm not condoning bad localization, fortunately it's not really a huge deal in a game like this.  I certainly don't play Prinny for the story.  A bad localization would hurt something like Sakura Taisen a lot more, and Sakura Taisen's localization was wonderful.  To me it feels more like they knew fans wanted the game to be brought over, but NIS/A didn't really have enough money to put a good sized budget on it, so they had to do as much as they could with as little resources as possible.


Except Prinny 1 was remarkable because it had such a stellar localization. I just expect better from them. Even Ar Tonelico 2 had a good localization.

Buggy as heck, but good.
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Ramza
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« Reply #19 on: January 16, 2011, 10:12:59 PM »

Jeremy Parish was pretty luke warm too, and given his issues it's probably better I wait until a sale, if that. Sad thing is that it really doesn't sound that surprising for NISA either.

I like Parish, and am shocked at how well he takes on the game. His review is really strong. I liked the game, and his review persuades me to like it less. That's the mark of a damn good writer.

That said... I guess I just didn't see the level design as particularly "cheap." There's a way out, a no-death path, for *everything* you face. Ridiculous lives exists so that you can memorize. It's like a more open and less challenging equivalent to bullet hell.

I wonder how Parish would review Touhou. :P
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cj_iwakura
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« Reply #20 on: January 21, 2011, 08:04:46 PM »

Pram and Radish(power-up) DLC are on the PSN right now.

THE PRAM STAGE IS FREE!

Get it while it's possible.


Also, I'm at the final boss. I have 480 lives left.


I had 500+ by the time I finished Prinny 1. There's an idea of how tough this game is.
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