Author Topic: Final Fantasy XIV: ARR, a Thread Reborn

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Agent D.

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #2100 on: December 24, 2016, 02:53:45 PM »
Yep. Think I'm gonna resub. It's due on June 20, 2017.



https://www.youtube.com/watch?v=AFg-lEuHRMI

Also Yasumi Matsuno is apparently going to write and design the new raid, "Return to Ivalice". Take my money etc.
Not gonna lie, that mini orb attaching to the sword and making it a staff looked pretty sicknasty yo.

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kyuusei

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #2101 on: December 24, 2016, 05:23:48 PM »
Glad everyone got their RDM reveal.  And I'm back to hoping Samurai is revealed/a tank at EU fanfest.

Agent D.

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #2102 on: December 24, 2016, 08:00:51 PM »
Glad everyone got their RDM reveal.  And I'm back to hoping Samurai is revealed/a tank at EU fanfest.
Preach, sistah!

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Alisha

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #2103 on: December 25, 2016, 05:33:05 PM »
i hope samurai doesnt get added save that bait for 5.0 and give us something interesting like green mage. we badly need another blunt weapon user. for monks.

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Klutz64

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #2104 on: December 25, 2016, 06:35:23 PM »
Still think Geomancer would fit perfectly within the world and its lore.
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Artimicia

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #2105 on: January 02, 2017, 04:19:10 PM »
What are your guys main classes in this game anyway? Mine is a BLM

Hathen

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #2106 on: January 02, 2017, 06:19:35 PM »
Bard and Ninja were the ones I played the most, but since I cancelled before HW came out I haven't tried those 3 new classes yet. I'm hoping HW will go on sale or something when Stormblood comes out. IIRC WoW just straight up gives out the last expansion for free whenever they release a new one nowadays- maybe Yoshi can at least also ape that from WoW if he's going to ape everything else.

Anyway my big problem with XIV is still that having a "main class" means a lot less other than what you focus your loot collecting on when a lot of the classes only really feel superficially different. One of the first things people were discussing was how RDM would work as both a physical and magical damage dealer, and my only real reaction to that was "who cares", because I can think of pretty much just one instance in 2.x where there was any difference between physical and magical damage (BC Turn 4), and you could still brute force your way through that.

XIV trades away most of its RPG customization so they can have a consistent hand in balancing encounters in the game.

Klutz64

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #2107 on: January 05, 2017, 09:06:59 AM »
This year's Heavensturn quest was written by a 12 year old and I kinda love it.
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Agent D.

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #2108 on: Yesterday at 09:54:35 AM »
So mother fucking slamurai has been announced for xiv. I think after a good hard month of march madness and a 5lb weight gain from mass effect, I may get back into this for preparation of the expansion.

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