Wouldn't you guys want less grinding and tedium in a game like this? Or does grinding count as difficulty in Dark Souls?
You guys just told me that Dark Souls is more of a strategy game where the main difficulty is figuring out enemy attacks and how to counter them, yet people are complaining about the action? Why don't they play the far more difficult more action oriented games like the ones I just mentioned? Or any of the far more difficult games in this list? There are lots and lots of challenging games out there.. both in terms of strategy, and in terms of action. I dunno, the whole thing is confusing to me.
There's nothing wrong with an easy mode so more players can enjoy the game's content. Gating players out of large amounts of content for the sake of elitist egos is pointless and bad for business. Hard modes exist for players like that.
1. You don't really NEED to grind souls out in Dark Souls except in maybe a few situations like getting cursed early on. Some of us want that edge, but shortly after release people had figured out Soul Level 1 speed runs, and so long as you don't keep dying and losing your souls before spending them (which you shouldn't after boss fights at least) you'd likely gain enough for a reasonably skilled solo run without going out of your way.
2. I outlined why the gameplay is very different. It'd be similar to suggesting someone play a hard strategy RPG instead of something like Vagrant Story, when they're only vaguely similar at best. It's really best you try for yourself really.
3. A problem with adding an easy mode IS the nature of online. People put down summon signs to help with bosses, or invade others games, and if the balance is different in a significant way it's not particularly fair to have them playing together. It's already fragmented enough by the divisions by Soul Level and to a lesser degree covenants, what'd probably be a better idea is do something similar to FE's no death option in newer games: have an option you choose at the start of a cycle for whether you want the death penalty to still apply or not. In that case I don't think there's be significant unbalancing for multiplayer (most of which would be naturally fixed by different soul levels anyway), and a simple change like that probably would make the game feel much easier.