Projectu Crossu Zoneu: Welp, got my second gameover. This one's more due to some bad planning and some bullshit on the game's part where two of stage 36's bosses procced their Speed *2 skills and effectively got four turns on Chris/Jill i.e. the mission critical unit. It sucks that, unless you've put up a defensive skill on a character, there's nothing you can do to mitigate the damage from a boss's Super, which in this case ate roughly 2/3rds of Chris/Jill's total health. And then the bosses just straight up hit like trucks on top of that so that defending every turn wasn't going to keep me alive. Oh and this all happened just as I was beginning to crack the boss cluster to begin with which means that I had done almost everything else needed to be done for the stage which means I've effectively lost an entire stage's worth of progress. And just like the previous stage, this one was a massive slog as well (fighting massive sacks of HP in narrow walkways with no mass Move +2 skills and almost no Ignore ZOC skills, and you've only got 8 units, split in half to cover both halves of the stage simultaneously, getting brickwalled on everything, and that's not even counting having to open the pods where popping out an enemy costs the unit the rest of their turn.
Seriously, this isn't a bad game, I just can't wait for it to be over and done with so that I'll never have to touch it again.