Xenoblade - Decided to progress the plot a bit. I've spent 11 hours on the game so far and I'm still in Bionis' leg. Is that normal? And I have a ton of sidequests that are still open.
Honestly I just like running around in the game. It's the same kind of feel I got from SotC or... well, Aquanaut's Holiday.
Marjora's Mask - Tried to do Woodfall Temple but I ran out of time. I think I like this but the time limit really does lead to a lot of repetition I'd rather not deal with, and it does kind of kill my will to explore, too. And the controls are somehow even wonkier than OoT's. Like, I got stuck on some non-puzzle because I failed to jump across some gap and I figured I just couldn't, but it turns out I COULD, and link just didn't wall grab for whatever reason. And the Deku Flying stuff is a little awkward.
I'm not really fond of the area design so far, either. Everything seems really bizarre and small -- and maybe this improves later. I'm in the first dungeon, after all -- and sort of arbitrarily constructed*.
IDK, I consistently see MM listed as people's favorite 3D Zelda, but I'm not really feeling it.
The stealth bit in the Inner Garden was like, a bunch of random technicolor walls that you could use as cover, but... what was I even supposed to be looking at there? And then the Outer Garden was just this tiny jutting piece of land off the side of one wall?
Also, the room in Woodfall where you have to light some torches to eventually burn through the spiderwebs -- why is there a push block in that room? It serves no purpose. It's just THERE.
Does the little lost woods bit where you rescue that one witch serve any other purpose than to have monkeys lead you though it? I think there's a hole you can dive down there for something, but... seriously, you just follow the monkey through it. Why is that even there?
Why is Romani ranch so massive and empty?
Something I really liked about OOT, WW, and TP was the strong sense of place their areas conveyed, and I'm just not getting that here.