ETS2 - Hauled sawdust from Slovakia to Brno. Made 8000 euros for it. Accumulated 14k worth of damage because I felt like going at 80 kph and drove over a guard rail somewhere in the mountains.
Laaving the airbraking simulation off for now. I cannot figure out how that works at all.
Anodyne - I feel compelled to keep looking for the cards in the game, and I'm curious about what's going on in the game, but... the combat mechanics don't really work -- I just got past the second boss fight and it mostly involved me standing in one place, bashing them while they didn't really respond --, the puzzles are not puzzles, the dust rafts kept glitching out in the... whatever dungeon I was in, uh... there's a LOT of empty maps that don't feel like they serve any purpose...
And the game just makes me feel really weird when I play it. It's like, bringing up memories of last November, and... fuck I don't know. I want to keep playing. I don't really enjoy it, but...
I'm debating playing LttP again to see if I still dislike it or not.
... Actually I think I would enjoy it now because the novelty of playing a game I've decided I dislike is usually enough to make me like it.
--- edit --
Going to take a walkthrough to the Ice Palace but current reaction is no, I still I don't like LttP.
Anyway I was talking to someone about Chrono Cross and they said something about the gameplay mechanics not making any sense in context, and I thought they were maybe talking about how the action bar recharge stuff can get wonky or something, but no, they were actually talking about how the magic system in CC was different from the one in CT, and thus broke immersion.
I don't even know what immersion is or why it matters. I think that whatever most gamers get out of games, I don't.
--- edit ---
Beat the Ice Palace in LttP.
One thing I've noticed about the 3D Zeldas is that, even though you have to restart from the beginning of a dungeon if you die, usually if you get the key item for that dungeon you start opening up some shortcuts. And the Oracles games just give you teleports for completing certain conditions, I believe. And it also seemed like they started adopting a more hubbed dungeon design to, so that you wouldn't necessarily have to re-run the entire area if you started over.
LttP doesn't really have that courtesy, and I think that's part of the reason why the dungeons annoy me so much.
The other issue I have with the design is that the dungeons, internally, feel very linear to me. They LOOK more open than they are, by merit of showing you stuff before you can get to it, but there's really one correct sequence through the dungeons, you can't deviate from it, and you can't short circuit it when revisiting. They just don't feel explorable to me, and that's the exact opposite of what the overworld stuff is like.
I don't know. I feel like revisiting Wind Waker and TP and seeing how they handle that. MM's dungeons at the least felt a lot more open to me for some reason, even if they weren't necessarily.
What are the Link Between Worlds dungeons like?