Mickey, is there any reason to get the 3DS STeamworld Dig over the PC version..?
wrt Xenoblade, I feel like I should get back to it but a couple of things started getting on my nerves:
- Putting Sharla in my party felt like an instant-lose option against bosses.
- Shulk was the only character I really enjoyed controlling.
- It's too easy to get overleveled.
- Battle system didn't really feel that deep to me -- a lot of spamming fairly limited sequences of skills repeatedly. I never encountered a need to vary my tactics much. Trying to do so tended to result in failure.
- From what I saw up through Alcamoth and to the snow region, I feel like the area designed peaked with, uh, the Bionis Leg?
- I think as Dice mentioned, getting friendliness between party members up is kind of a pain, especially since I didn't feel compelled to control anyone besides Shulk, and the boosts you got from doing quests are, apparently, based on the party leader.
Hm, gotta call out on a few of these.
- Sharla sucks early game, IMO. She can heal, but not much, she's also slow and she's weak. By end game quarter, she's basically healing more than enemies can dish... she's also quite "durable" too. She's in my party for the super-enemy bosses sometimes, but if she's not being used, I loaded her up with gems that make you run on the field faster.
- Bleh. Shulk is ok, but he's very, very average (whereas many RPG heroes are usually 'better-than-average'). I got *exhausted* of him by Makna Forest (then he got useful again on Mechonis...y'know because his blade is used to fight Mechon). His lack of skills kinda takes the fun out of him.
Melia is fun to play as because you get to screw around with stacking buffs and attaking; Dunban is fun because he can deal Bleed damage that adds up a lot, and Riki is good for support, multi-targetting, and raising stats... Oh, and Seven becomes a killer with the right set up to get their double-attack up. I won't say the battle system in this game is AMAZE-BALLS, but it's better when you play with others and diversify. One thing I did say in my giant post was that a lot of the characters play very differently, so it's fun to experiment.
- Yes and no to under-levelling. Doing a few quests (some are simply worth absurd amounts of EXP) help. Finding new locations and travelling the land also boosts EXP. Every area has the super-bosses that are tough even at your own level but provide that challenge... In other words, if that wasn't there, people would complain about that then. FOr the most part, I was usually 2 levels higher than most bosses and I didn't really go "quest crazy".
- I'd give some of the other locations credit. Valak Mountain has them pretty crystals at night, Makna forest has all sorts of environmental elements, Eryth Sea has surprisingly a lot happening (if not on the islands, then on the surrounding coasts) and it /also/ looks pretty at night (but I think Satorl March takes the cake from looking like your typical grey-ass swamp in the day time, to some pretty fluorescent shit at night where trees get "magic leaves").http://youtu.be/l86GCaqZuxY
A dummied out place in Xeno.... It looks like Bionis' leg, but it looks bigger and has a weird-ass looking village. It's apparently Bionis' left shoulder. Complete, but inactive and inaccessible. Still pretty.