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Author Topic: The NEW Game Journal  (Read 456333 times)
Klutz64
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« Reply #6750 on: January 09, 2014, 01:10:29 PM »

Im glad you are up for another "playthrough". Like others said you need to get the safe ending(which is orange on the flowchart) before being able to see the true/coffin ending. Essentially Coffin will cut you off in the middle of the true ending if you didnt see safe beforehand. Hence why when you go through the true ending after having seen the safe ending you will unlock both coffin and true!

EDIT: Essentially just choose the path
Code:
5-8-6
Ah, I see. Safe first, THEN True. Thanks!

I was going to do Coffin cause Miss Dice mentioned it. I'll make sure I go in the proper order.

Also, Don't make the same mistake I made. When you get to the "ending" part of the true ending, don't try to get through it in one sitting unless you have about 4-5 hours of free time. (Then again, I'm a slow reader so maybe that was just me)
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Holykael1
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« Reply #6751 on: January 09, 2014, 01:23:36 PM »

A true ending playthrough will be as lengthy as your first playthrough, if not more because the true ending is literally half of the game.(depends on whether or not you chose those doors before,thus impacting the amount of skipped dialogue on that playthrough.)
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« Reply #6752 on: January 09, 2014, 01:27:51 PM »

All this talk has me demanding answers for where the third game is.... :C
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Holykael1
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« Reply #6753 on: January 09, 2014, 01:30:21 PM »

All this talk has me demanding answers for where the third game is.... :C

The silence is scary.. VLR didnt sell all that well so I guess it's not Spike Chunsoft's main priority. It's being made atleast(Hopefully atleast), it might take a while though.
« Last Edit: January 09, 2014, 01:33:20 PM by Holykael1 » Logged

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« Reply #6754 on: January 09, 2014, 01:33:22 PM »

I really wished they foxed the saving glitches too.

Damn shame.  I'm sure it's not an easy sell, but I guess word of mouth can only do so much too.

Oh, btw
http://virtueslastreward.com/qahome/
They did a Q&A for VLR too.

There is also the lengthy one made for 999 that's great too
« Last Edit: January 09, 2014, 01:35:50 PM by Dice » Logged

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Holykael1
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« Reply #6755 on: January 09, 2014, 01:35:04 PM »

I really wished they foxed the saving glitches too.

Damn shame.  I'm sure it's not an easy sell, but I guess word of mouth can only do so much too.

Oh, btw
http://virtueslastreward.com/qahome/
They did a Q&A for VLR too.

Ye, it's awesome and full of teases for the third game, read it after I finished the game. Oh Mr.Grim once you finish the game make sure you read the 999 Q&A with the writer of the game - http://www.aksysgames.com/999/answers
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GrimReality
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« Reply #6756 on: January 09, 2014, 02:38:08 PM »

Im glad you are up for another "playthrough". Like others said you need to get the safe ending(which is orange on the flowchart) before being able to see the true/coffin ending. Essentially Coffin will cut you off in the middle of the true ending if you didnt see safe beforehand. Hence why when you go through the true ending after having seen the safe ending you will unlock both coffin and true!

EDIT: Essentially just choose the path
Code:
5-8-6
Ah, I see. Safe first, THEN True. Thanks!

I was going to do Coffin cause Miss Dice mentioned it. I'll make sure I go in the proper order.

Also, Don't make the same mistake I made. When you get to the "ending" part of the true ending, don't try to get through it in one sitting unless you have about 4-5 hours of free time. (Then again, I'm a slow reader so maybe that was just me)
Whoa! Thanks for that info. I would have assumed that once I got there, there would a decently long scene explaining things, and that's it. Like maybe a 1/2 hr or so.
Damn. BTW, I read slow, too, so now I know what I'm in for.
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« Reply #6757 on: January 09, 2014, 02:42:59 PM »

I really wished they foxed the saving glitches too.

Damn shame.  I'm sure it's not an easy sell, but I guess word of mouth can only do so much too.

Oh, btw
http://virtueslastreward.com/qahome/
They did a Q&A for VLR too.

Ye, it's awesome and full of teases for the third game, read it after I finished the game. Oh Mr.Grim once you finish the game make sure you read the 999 Q&A with the writer of the game - http://www.aksysgames.com/999/answers

omg...Q21...I want to see that so bad and I hope it's good
Q36 is interesting, I actually like some of the potential ideas they could have gone there.
Q59: Yay gay! 
Q73...that's it?!?!?!  I was really hoping a lot more from that.... D:

VLR/999 spoilz
Code:
Q21: What’s going on with Ace? Does he die or escape from prison when Radical-6 hits?
= This will be revealed in the 3rd game. I hope you guys look forward to it.

Q36: Were there any other thought experiments like Schrödinger’s Cat and the Chinese Room that you’ve considered putting in the game but ultimately left out?
= It wasn’t a thought experiment, but on my notebook where I write down ideas I also had the following:
Dissipative system, Monty Hall problem, Gödel’s incompleteness theorems, Toxoplasmosis, Folie à deux, Capgras delusion, Fregoli delusion, Sally–Anne test, and Project MKUltra.

Q50: What happened to Snake and the rest of the 999 cast during the Pandemic and succeeding apocalypse?
= This will be revealed in the 3rd game. I hope you guys look forward to it!

Q55: What was Kyle’s favorite pastime when he was a kid?
= Angry Birds.

Q59: Do you think Clover and Aoi could be potential love interests?
= I don’t know? Does Aoi even like girls?
I have to start considering from that.

Q71 is pretty cool too with respect to the titles of the games and the "higher ups".  I also like him referencing 'I am Legend', a classic novel that really got ripped-off with its theatrical release with respect to the original source material.

Q73: Is there a reason that Phi resembles Aoi?
I assume it’s Kinu Nishimura, the character designer’s preference…

--
Which reminds me... I love 999's plot and one part of it makes me stupidly happy:  The idea that it all ends in an "incinerator".  I just find the word striking and a damn sad way for anyone's life to be....um, extinguished.
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« Reply #6758 on: January 09, 2014, 03:24:49 PM »

I havn't read the 999 Q and A since before I played VLR. Question 62 seems interesting. A return of a beloved character in the third game?
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Klutz64
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« Reply #6759 on: January 09, 2014, 03:39:48 PM »

There's a clear distinction between the "good" dungeons and the "bad" dungeons in Eternal Sonata. The good ones have navigation or other types of puzzles that are all done on one screen before you move on to the next one. That way you only have to clear each area of enemies once. The bad dungeons are the ones that require you to backtrack amongst different areas to solve the puzzles. This way enemies are constantly respawning and almost all dungeons have too narrow of paths to avoid battles. What's worse is, in general, the "bad" dungeon designs have better puzzles, it's just Bamco's decision on how to address respawns that is the problem. If enemies only respawned after leaving the dungeon entirely, that would make things so much nicer.

This short rant courtesy of me remembering just how much "fun" the cemetery is in that game. (Also to remind forum browsers that they didn't accidentally open a 999/VLR thread)
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« Reply #6760 on: January 09, 2014, 03:48:17 PM »

I havn't read the 999 Q and A since before I played VLR. Question 62 seems interesting. A return of a beloved character in the third game?

There's really only so many "beloved" characters I guess.  But if you wanted Q62 to tie into the "returning character", I'd actually want to see that.  For his importance in the Final Route, he was completely dropped in VLR.

More than that, I wonder how much of the 999-universe is in Uchikoshi's head or how much he sort of thought a good reason for just because he was asked (I'm feeling 50/50).  Nevertheless, I do like how many loose ends it ties up -- and this kind of Q&A isn't really something you see from game writers.

Code:
I just realized something....a year late.  The final-final-finale in VLR with young June/Akane is hand-drawn...Cute throw back.
I'm kinda sad they're opting for 3D models again too...  I loved the 2D ones in 999. 

There's a clear distinction between the "good" dungeons and the "bad" dungeons in Eternal Sonata. The good ones have navigation or other types of puzzles that are all done on one screen before you move on to the next one. That way you only have to clear each area of enemies once. The bad dungeons are the ones that require you to backtrack amongst different areas to solve the puzzles. This way enemies are constantly respawning and almost all dungeons have too narrow of paths to avoid battles. What's worse is, in general, the "bad" dungeon designs have better puzzles, it's just Bamco's decision on how to address respawns that is the problem. If enemies only respawned after leaving the dungeon entirely, that would make things so much nicer.

This short rant courtesy of me remembering just how much "fun" the cemetery is in that game. (Also to remind forum browsers that they didn't accidentally open a 999/VLR thread)


I loved the cemetary.  The boss is hard, and the dungeon is a maze, so I unintentionally gained a ton of levels to make things easy.

I'd actually argue that the Pirate boss is the hardest in the game with the party/equips you have available to you.
« Last Edit: January 09, 2014, 03:57:42 PM by Dice » Logged

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Klutz64
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« Reply #6761 on: January 09, 2014, 03:52:08 PM »

I actually remember enjoying the cemetery on my first playthrough. The problem here is I just could not remember what flames I needed where so I kept wasting time going through the wrong gates. I did enjoy coming up with the solution to get the Hellstriker, though.
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Aeolus
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« Reply #6762 on: January 09, 2014, 04:29:20 PM »

(Also to remind forum browsers that they didn't accidentally open a 999/VLR thread)

Oh right! This is the NEW Game Journal.

On that note, I've more or less finished up the prologue in TitS again. This time making sure to talk to EVERYBODY (there is a shit ton of dialog in this game).
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Holykael1
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« Reply #6763 on: January 09, 2014, 05:48:34 PM »

@Dice

I would love to see 2d art again aswell.. 3d Polygons are cheaper to make though and since VLR didnt sell as much as 999.. I dont see that happening..
I REALLY WANT them to bring back the intense atmosphere of 999 back to the third game and I think they will because fans complained and apparently the only reason it was toned down in VLR was because of a higher up decision. Those damned suits, interfering with an artistic vision.

Anyway more on topic. I have been playing the Tomb Raider Reboot, Ratchet and Clank 2 and Metal Gear Rising Revengeance, will come back to post my  impressions on all of them, im quite far into each one of them.
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« Reply #6764 on: January 09, 2014, 07:10:40 PM »

Started The Secret World with a Templar character.  I have no idea what I am doing.  I feel more at home with a controller than using a keyboard.  Earlier I hit some key that put me in fighting mode and took away the mouse pointer and I took me 10 minutes to find a way to get out of it.  It seems so complicated and I just started.  Going to actually do a mission now.  Yes that's right.  I'm struggling during the tutorial.
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