I was going to use Enchant instead of the anti-mechon stuff except Shulk doesn't like using it when he's on AI. Anyway, did stuff in Ft. Galahad. Everyone's around level 49.
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Anyway, I need to get a new memory card so I can dump whatever, uh, booter thingy on it I need to play Shadow Tower Abyss. Except it's cold out so maybe I'll just lie here on the floor.
The good news is that you should be getting Seven soon which means that you'll have a walking blender who is always set to anti-mechon, the better news is that you'll be coming across a new town shortly thereafter with shops that carry new weapons and mid-tier art manuals, the best news is that the next town is really fucking small compared to even Colony 9 (even if it is a pain in the ass to get around in) so you don't have to worry about spending months running 1000 sidequests and such.
And yeah, I get the need for additional PSX memory cards. SaGa Frontier 1 practically demands its own card for each of its quest lines, which has been my biggest hold up in terms of playing that.
For whoever is playing Xenogears, stick with it. It's completely worth it for the story. I personally loved the gameplay but Ive been hearing some people say it sucks lately, so I guess in that aspect it's a love it or hate it thing.
Starting FF XIII soon now that I got myself a ps3, I HAVE TO SEE IT WITH MY OWN EYES. I have my expectations in check. And for whoever says that having important lore on databases is bad storytelling, I completely disagree. It would be awkward to have some of that information being told to your character even though the character is part of that world and should be familiar with it's rules. It cuts on the so called poor storytelling through over exposition(which again doesnt really hinder my enjoyment of the story but I do appreciate good executions narrative wise aswell).
The thing about Xenogears is that a lot of the game's humor comes from observations like how much of a dick would it take to become a tiny village's doctor only to set up shop on top of a mountain with wild animals patrolling the pass thus prefacing any medical emergency that the village may encounter with a treacherous climb, or the fact that not more than 15 minutes into the game you've gotten into a fist fight with a dinosaur followed by a fist fight with a dinosaur while riding in a giant robot. But yeah, crazy is this game's middle name. It just takes a while to get there.
As for FFXIII's story telling issues. The problem isn't in the fact that they couldn't shoehorn the world building information from the database into the game, but that the developers REALLY want you to care about their game's setting and characters despite said game having the depth of an NES era side-scrolling brawler. And for the complaint with the gameplay, it really isn't that so much that it is or isn't difficult as it is that there are almost no real options for players to choose. You can't level grind, you for the most part have three different roles to raise, all three of which you should be using to begin with, fights either taking forever or having your shit getting pushed in if you don't use the correct option during a given fight, and you can't even choose your party composition or leader until the end of the area one stage before the training montage that is Planet Namek.