Ocarina of TimeEww, I hate the Water Temple. >.> It is just a miserable experience throughout. Mind you it is pretty, but I hate going through it. Dark Link fight is interesting though.
Water Temple. I love the ambiance of this place!!!!!!!!!!
Actually one of my favorite dungeon when you get the main trick if tries.
I also love the Dark Link fight. His AI is interesting and I love beating the fuck out of him with a sledge hammer.
Well, to be fair, they made the 3DS version *slightly* easier through some "crafty tricks".
- Iron Boots are an "Item" than a piece of "Equipment". This makes swapping them much easier and less of a full "shift" in character playability. This is important I think because before it felt like you played too often as "boot on" or "boots off" and creates a disconnect in how to play Link; this is vital because...
- The most commonly missed key requires you to dive to a lower floor as the water is raised up to a higher level which may involve the boots on-and-off to reach it properly (because the game's "swimming mechanics" are shit/almost non-existent). This is also kind of tough because it requires some "outside the box" thinking that may lean more to assume that you have to play the floor that matches the same level of water you raised it to.
- Finally, the 3DS version does some "nice things". I'm happy it doesn't change any of the actual dungeon, but the visual cues are more explicit. Glowing markers tell you where each of the "waiter raising" panel are. And also, the commonly missed key above is more explicitly shown early on in the dungeon because of how the camera pans (it's right above where you meet Princess Ruto)
It IS a tough dungeon, but played right you shouldn't have to visit the fancy water raising panels any more than twice.
I also fucked up the boss the right way. He's a pain in the ass normally -- his attack mechanics and attack patterns are bizarre. But you Longshot him and Longshot him until you trap it in a corner and you can kill him in one go.
I get surprisingly nervous with the day and nighttime cycle in this game. It....bugs me that a day is like....5 minutes. I don't know why.
Also, why is the Hyrule field so much more hazardous as a kid? Why do the night-skeletons and evil-fucking-unstoppable-plant-monster go away when you get old as the rest of Hyrule turns to shit?
Otherwise, I feel like I appreciate this game more I play. I've played it before (everyone basically has); but it really is a damn fine adventure.