Not sure I've ever seen as many cheap ways to die as in Odin Sphere, I swear, miss one attack and it bites you in the ass.
There's two or three underlying problems that cause this.
- You can get knocked back by enemies, but that they can't be knocked back by you.
- The 'attack too much and get stunned' thing.
- Potentially, the limited viewing area/weird enemy spawn-in behavior.
Asymmetrical knockback is probably the biggest problem, though, and the second reason I never got past really early on in the rabbit's chapter (the main reason I quit being having to replay those godawful heat/cold damage stages again. It's nice that you have an alchemy system. Forcing the player to grind up some stupid potions to overcome a totally arbitrary cherry tapping bullshit thing that's only present for the sake of being present is just stupid design, though).