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Author Topic: The NEW Game Journal  (Read 427343 times)
Starmongoose
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« Reply #540 on: May 31, 2011, 03:42:09 PM »

Yes. :P Go to your cauldron and synth it.
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Commander Jubby Shepard
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« Reply #541 on: May 31, 2011, 03:45:46 PM »

Yes. :P Go to your cauldron and synth it.

Oh my. Is this how Atelier works? It's so much to handle... Hopefully Atelier Iris or Mana Khemia will be a bit easier when I get to them...
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Starmongoose
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« Reply #542 on: May 31, 2011, 03:47:38 PM »

Atelier Annie is a lot more like the Atelier games that were never brought over here. Atelier Violet and so on. Atelier Iris and Mana Khemia are, while still pretty much in the same vein, quite different.
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Bytor
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« Reply #543 on: May 31, 2011, 05:35:00 PM »

curious Starmongoose, how are the Atelier games different from Mana Khemia and the Atelier games not released here, I was gonna play Iris but decided on Mana instead (no real reason, just grabbed it first, lol) but now you have me curious about differences.
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dalucifer0
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« Reply #544 on: May 31, 2011, 06:33:40 PM »

P4 - 30 hour mark, early September. Did all of August in about an hour-hour and a half.
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Starmongoose
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« Reply #545 on: May 31, 2011, 07:25:14 PM »

curious Starmongoose, how are the Atelier games different from Mana Khemia and the Atelier games not released here, I was gonna play Iris but decided on Mana instead (no real reason, just grabbed it first, lol) but now you have me curious about differences.

Well, the Atelier Iris games are more like your traditional RPG, questing to save the world from the evil bad guy, but with a strong focus on item creation. Though really you only need to make an item once because when you create it the first time you can then replicate it by spending Elements, which you collect by breaking down objects. Like breaking a rock gets you Stone elements and breaking a shrub gets you Water and Wood elements.

The Atelier games that were never brought over here were less about the saving the world and more about meeting the deadlines. Item creation was probably more in depth as well, to make up for lack of emphasis on battle. You are pretty much relegated to making things the hard way at all times, not handy dandy elements.

Mana Khemia is like a happy medium. You have your deadlines for creating items, but also a reason to battle, since there is a villian who needs stopping. My favourite of all the games.
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Bytor
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« Reply #546 on: May 31, 2011, 07:34:05 PM »

Great explanation thanks! I actually picked up Mana Khemia because I thought it sounded somewhat like Persona and so far I'm really liking it, one the surface it's pretty simple and straight forward but the item synthesis and creation system combined with the (slight) sim aspect make it much more complex.
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Starmongoose
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« Reply #547 on: May 31, 2011, 07:48:24 PM »

I am particularly fond of the battle system. The "cards" at the top. Especially when you get the character who's speciality is manipulating them. I've never really seen that done before.
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Commander Jubby Shepard
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« Reply #548 on: May 31, 2011, 07:49:39 PM »

I am particularly fond of the battle system. The "cards" at the top. Especially when you get the character who's speciality is manipulating them. I've never really seen that done before.

ALRIGHT I GET IT

I'll play Mana Khemia first...
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Starmongoose
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« Reply #549 on: May 31, 2011, 07:57:01 PM »

It doesn't really matter, my first Atelier was Atelier Iris 2.
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« Reply #550 on: May 31, 2011, 07:57:51 PM »

It doesn't really matter, my first Atelier was Atelier Iris 2.

DAMMIT I MADE A DECISION WHY WON'T YOU SUPPORT IT
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« Reply #551 on: May 31, 2011, 08:03:00 PM »

Bought Jill in Marvel vs Capcom 3.  She seems tough to use.  This is gonna take awhile =P
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« Reply #552 on: May 31, 2011, 09:12:42 PM »

I'm on the final Boss of Tales of Vesperia. We almost had him until he used his mystic arts. Damn, how do we stop something like that?
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« Reply #553 on: May 31, 2011, 11:13:37 PM »

Halfway into May just starting the Kanji section. Haven't really gone into the dungeon's in a while. My party seems strong enough and I guess I kind of neglected the social aspect a bit during Yukiko's dungeon so I gotta make up for it. Enjoying it thus far. I can tell this is going to be one CRAZY long game...and it makes me wonder how many people actually played it multiple times to get the different endings and actually do all the different combinations of things to do. Crazy shit.
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kyuusei
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« Reply #554 on: June 01, 2011, 01:45:24 AM »

I got another bad ending in 999 - likely the worst, since everyone died. Onto ending #3!
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