I hate that argument about the tools. People say Zelda games are linear, so when they let you pick the last three in whatever order you wanted (Snowpeak, Temple of Time, and the City in the Sky), so it would be hard to apply those tools in another dungeon if you don't have the tool from another one (there's always side content and the final 2 [small] dungeons to use them in.
Also, I never once said I hated the dungeons or the bosses of TP (except for the first one since that was a very basic forest temple dungeon and nothing really thrilling to write home about). I just wish the rest of the game didn't fall so short on the other fronts (dat Dominion Rod would've been awesome if there was any reason to use it outside of its dungeon beyond opening the occasional doorway; Gale Boomerang was OP'd and either needed a later upgrade to make it into it or make the bow more than slightly better at the range department compared to it, even with bomb arrows; teh Spinner wtf; wolf form moar liek puppy form; Light Sword, I can't tell if its doing more damage to anything other than those sudo wizrobe enemies from the dungeon you get it in).
Yea, that was another aspect that I didn't like. All the new items that were ridiculously cool (like the ball and chain) were pretty much useless outside of their respective dungeons.
Well, finished OoT. I have a desire to play Majora's Mask, but that game is a major commitment that I don't think I'm willing to make right at this moment. I guess I'll get back to Xenoblade Chronicles. Maybe I can get it finished before Sly 4 and the new Fire Emblem game are out in February.
I can understand your reasoning, but I have to disagree. Admittedly, this is partially because I've never cared whether a game is linear or non-linear. My problem is that nearly all of the items in previous Zelda games, with a few exceptions such as the Book of Mudora, had practical use fighting enemies or helping the player to navigate further into the game world. The Hookshot in its various iterations being a perfect example. The Ball and Chain and the Spinner have very little practical use outside of their dungeons. The Ball and Chain is a powerful weapon that can really hurt enemies, but it's too unwieldy to be of much use in most combat situations. The Spinner has tracks in the canyon just North of Lake Hylia that lead to a heart piece, and then there are only sparse uses of it in the Sky Temple and Hyrule Castle (I don't remember there being any Spinner rails or gears in the Twilight world, but I could be wrong). And because it requires rails to be effective, it is nearly useless against enemies. The Dominion Rod has already been discussed above. Those are the three culprits to me.
The rest I just chalk up to different play styles. I very rarely used the Hawkeye item, but I did use bomb arrows pretty frequently, especially to kill Redead Knights or if I just wanted my arrows to have extra firepower. Another example is I never used Deku Nuts in OoT, but they were a core part of my friend's combat tactics. But it seems that most players agree that the usefulness of the Ball and Chain, the Spinner, and Dominion Rod is primarily in their respective dungeons, and that these items only have extremely limited use outside of those dungeons.