Get ready, gotta respond to a bunch of y'all, sorry for the cluttered message in advance
I am 37 hours into Okami. I did not expect it to be this long. I recall that game taking me around 60 hours to finish. I was flabbergasted at how long it was. Granted, my game times are ALWAYS longer than average, so may very well be near the end.
It's not a slog exactly, but I'm ready for it to be done.
Tomb Raider - This game keeps stunning me in the graphics department. I wonder why it wasn't recognized for how amazing looking it is. It's right there with the Uncharted games.
I just started arkham city and I can't believe it. (re: graphics)
If you take on Tomb Raider on a super-PC, you can switch on Lara's detailed hair.
I'd love to see the PS4 handle that, personally; making women's hair on the PS3 or lower seems to be nothing short of a nightmare unless you're going for a cartoon or static look (remember ME2/3 and Fallout? Most of the hair choices are "hairspray" by design).
I love TR though as a weird example of open-world and linear colliding.
I am 37 hours into Okami. I did not expect it to be this long.
It's not a slog exactly, but I'm ready for it to be done.
The endgame starts when you get to the snow country.
I loved the game, but for whatever reason it feels like it overstays its welcome. I think the annoying-ass NPCs have a lot to do with it (how talk stupid, or simply are stupid, or ignorant, to just play over-the-top); but the battle system almost feels like it would have been better if they didn't nuance it with an RPG format but stuck to more "Zelda"-styled gameplay. Or something. I dunno.
(Sexy cameo? who?)
A photo of Bikini Judith from ToV
Reminds me of SO2 where if you did the North City sidequest (and Click PA events), you powered up the final boss to an 11 and he'd fuck you up even with the best gear.
I wish SO2 was harder throughout, as a whole. Make the item crafting actually useful :(
Although even then you can't craft anything decent till the game's basically over anyway :(
And maybe make the middle of the game less of a gauntlet of unwinnable boss fights :(
Anyways, I've finally filled out the 100 man brawl bullshit in SSBBrawl. Goddamn, did it suck when you have to take down a hundred enemies with the likes of Jigglypuff and Wario. Anyways, I've discovered that my final unknown challenge simply requires 2000 KOs in Brawls means that I can probably kill an hour on bashing a playerless player (probably gonna set it as Jigglypuff or Pikachu). Don't know if special brawl rules count towards the count or not as setting it at 300% mode and endless time will be a useful time saver on that end. After that, its only the 15 minute brawl bullshit (its bad enough to go 4 and a half minutes straight let alone over three times the length, all on one life, with no healing, and against five level 9 AI alloys or above at once constantly with the occasional NPC to pick up a Star Man, or grab a good pokeball or assist trophy, or chuck a sword at you, or hit you with a pitfall while trying to recover, or chuck a Lil'Sparky at the floor and getting nailed by that, or throw one of like 7 bomb types at you provided you don't just simply get randomly blown up by one of those 7 bomb types spawning on top of you and immediately detonating and either stacking large amounts of damage on you or killing you outright, or catching you with a badly placed bumper or urchin, or nail you with the sparkler cannon, or a fully charged Super Scope 6 shot, or precisely chaining you out of bounds with the blaster, or nabbing a fire flower, a dish of curry, or a Lip's Stick and stack enough damage where even a slight breeze will send you packing 4 minutes into the match, nailing you with a freezie, and so on). Outside of those two things though, all that's left is collecting all the stickers which can be cheesed (actually, you know what, fuck the 15-minute thing, I'm just going to cheese it with Pit; see you tomorrow).
Yeah, it's actually sad though, I've got that game down to a T; I know who and where and what to do in Clik to get through that whole segment in fifteen minutes. And yeah, I remember when to set people's AI to avoid the unwinnable fights to 'get out the way'.
And yeah, Smash Games' challenges suck serious ass. Some, too easy; others make me #$%^&*^%$ at the screen.
Last of Us back from the boyfriend.
This game is really intense. It's really good and the story keeps you intrigued to wonder what happens next, and sure knowing is half the battle in a game like this, but it's hard to see me picking up for a repeat play through given the tense situations and overall pain-in-the-ass it can be. Nevertheless, love it.
- Graphically, holy hell. I always love "end of gen" games usually are that "passing the torch" for what the next generation of systems and games will look like. The nuances are great.
- Tess' sendoff was a good "wham episode". I hate fighting humans more sometimes, they're a bunch of tits.
- Joel is/was a total DILF. Yum.
- Not enough blades being thrown your way.
- This suffers a bit of the "Zelda complex", IMO. The beginning felt a lot harder since you had less in your arsenal (Zelda's version of this is that first dungeons tend to suck since you're doing it on 3 hearts).
- I feel like there is a perfect and more artful way to play this game (something I'm sure develops "naturally" on a harder difficulty), but I tend to try, fail, then blast my way through way through like crazed maniac.
- Even though it was probably to save resources and save on effort of designing bedrooms, the fact that many second floors are sealed off and boarded up is ...surprisingly poignant.
- Yeah, I HAD to walk into one of those wired trip-bombs ...just to see. It was grand.
- I loved how weird everything was hangning upside down.....but that wave of enemies sucked ass, one Clicker in particular refused to go down.
- Everything about the school segment sucked....or I suck.
- I liked Bill:
I thought his explicit but not-so-explicit homosexuality was well done; the bit with Frank was really heart-wrenching, especially his letter which really throws a dark twist to it. The following scene in the car was perfect.- Did you like the coloured letters here? I wanted something consistent with the game tone. Well, sorta, the game shows lotsa beautiful scenery! And I really love the balance between fight-segments and calm ones