Playing FF9 for a couple of hours each night before I go to bed. Oeilvert is a real slog. I keep getting turned around and have no idea where to go.
The dungeons in that game were really the only problem I have with it.
Every time I replay that game and realize it means going through the Desert Palace again, I die a little inside.
Yeah I find the dungeons more confusing than long (of course made
super-fucking-tedious by random battles, which, btw, should be flat-out
BANNED by this point in gaming).
Eternal Sonata ~Beaten!!SPOILERS= While the story is an absolute garbage mess, the world, the characters, and certainly the theme of dreams/reality and life/death still really stuck with me
= Polka's end game, no,
her whole deal makes like..... no,
no,
no sense; and whatever explanation there is would be extremely loose and so "magically charged" that I doubt I'd be able to take much from it.
= That battle system. VERY well done, particularly the character balance, it's nearly perfect to make each character ideal in their own way.
= Anyone else get a King Valentine (
à la Odin Sphere) from Count Waltz?? Insofar both seem to have desired destruction so much that it eliminated THEMSELVES in the process.
= Anyone wanna clarify? I loved what "I" took from the ending and thought it was a clever idea. So the time loop: If you can't take out the final boss, it confirms that the world IS a dream because he was able to win and confirm his strength and his bounds (how this restarts the cycle is...somewhat ambiguous to me, does anything), but him losing shows their strength to take on the "dreamer"?
= I felt the idea of Agogo's was played out to be a bigger deal than it was....
= The ending is extremely dramatic and the end-world is quite beautiful, nuanced....but unfortunately terribly explained! How cruel, the Elegy of the Moon, the dunes, the dungeons and everything are really lovely places (and so are the Coda Ruins, but similarly, without a context), and the place seems to play a vital role.... but it's just a sort of dimensional shift to the real [dream] world that we hop into just as quickly as it's hopped out of.
= Hands down one of the prettiest RPGs I've ever played, even the anime-turned-3D was well done and well balanced (say compared to Star Ocean's uncanny human-anime people or the Tales Series' usually less visually impressive 3D).
= Fuck the haters, Sakuraba
shined with this OST; both of Waltz's battle themes sent tingles to my butt.
And finally...
= Best fucking end credits ever; anime Chopin hammering on a piano.
I might to Encore, see how well that goes.. but FIRST, Mysterious Unison (and going back to The Last of Us).