What's the deal with The Last of Us, and it's complete lack of trophy awarding? I'm almost halfway through the game, searched and collected everything I can find, yet I haven't gotten a single trophy yet. Crazy.
Although, I recall hardly getting any trophies in the Uncharted games as well. Why are they so tight with the trophies? It's not like I'm a trophy hound or anything, but it's still satisfying to get one every now and then.
One thing that bugs me about the game is that on several occasions now I have been at a loss for where to go. I wish the game had a goal icon or something like Tomb Raider. Yes, I like my hand held.
Yeaah. Even when you think you've found stuff, you honestly didn't ACTUALLY search ever nook in cranny. If you're going for play #2 I recommend the guide on PS3trophies.org or whatever.
It's also a pretty obnoxious trophy system; you gotta beat the game 8 times at least....wtf,I love the game, but that's just baloney.
Anyways, after a while the camera does tell you where to go?? It's also a good idea to follow the NPC. Once the room is cleared, they usually head toward an exit or will "stop walking with you" when you're not going the right way.Final Fantasy 6.
Sabin holds up a house.
I didn't notice this before, but I've always wonder what the deal was with Kefka's Tower (besides aesthetics?). It has a "spiral" pattern on the ground that circles it. An NPC in one of the first towns note all sorts of debris apparently was gathered up during the major Balance-to-Ruin sequence to create Kefka's Tower and -- I suppose -- the organized mes around it. GODDAMN why isn't this game in HD? Creating the Tower amidst all the world's chaos would have been an awesome FMV.
While I hate timed sequences, and having the Floating Continent and the House collapsing events are waaay too side by side for me to feel comfortable, I still say the Opera House is the closest call with respect to reaching the goal on time. If you don't dodge the rats, you'll probably run out of time.