Welcome, Guest. Please login or register.
December 19, 2014, 05:46:34 PM

Login with username, password and session length
Search:     Advanced search
Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
340972 Posts in 13937 Topics by 2222 Members
Latest Member: XanTehMan
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  The Rest
| |-+  General Discussions
| | |-+  The NEW Game Journal
« previous next »
Pages: 1 ... 383 384 [385] 386 387 ... 490 Print
Author Topic: The NEW Game Journal  (Read 453424 times)
Aeolus
This is the Monado's Powerbomb!
Posts: 6645


Little did he know, the fall damage would KO him.

Member
*


View Profile

Ignore
« Reply #5760 on: August 23, 2013, 07:28:19 PM »

I agree it's a slog towards the end, but I never had that much trouble with Project X Zone. It took me 45 hours to finish, with some of the later fights taking 90-120 minutes to complete. I leveled units evenly and never had much trouble keeping them alive. The game is very generous when it comes to handing out low level items. Since you can use as much as you want in a single turn and on any allied unit on the map, it's very easy to get units back to safe health levels.

Yeah, its not as bad as I've been generally been painting it up but I still can't honestly recommend this game for anybody who isn't a fan of at least a number of the series involved in the game. Generally speaking, there really isn't a lot of depth to the game past pairing up different solo units to different pairs and what you equip your units with. You'll end up recruiting the exact same characters, at the exact same time, and play with them during the exact same missions, under almost the exact same circumstances (depending on how neglected some units might end up level wise), using the exact same skills learned at the exact same levels. The only other variations the game offers aside from solo assignments is your KO count, whether or not you've bothered to break every lootable container or not, and which boss you defeat on the three chapters where the victory condition includes beating one of two bosses (and the last instance has the third option of taking both out with a single MAP attack).


Anyways, a brief update on my Awakening: Classic Lunatic, Final Destination, DLC Characters Only run. Beat Smash Brethren 1, but lost Quan to a really unlucky crit to Ashnard, which sucks as he was one of my better units. And while I got Elincia to compensate for Moulder's loss and Clive for Quan's loss (he is, for all intents and purposes, Quan plus actual Luck), I'm still down a man from the current deployment limit for chapter 20.

Also, I've beaten some sidequests in VP2 and I'm ready to get this show back on the road. Onward to Japan Dipan.
Logged

In my vision, I see that one of us is going to KO the other.
Bytor
Ego Enhancement Consultant
Posts: 1331


Hiding in Inaba

Member
*


View Profile

Ignore
« Reply #5761 on: August 23, 2013, 09:08:39 PM »

Dead Space 2 bogged down a bit for me...I dunno, just hasn't hooked me like first one. Assassins Creed Revelations, is so far, every bit as fun as previous installments!
Logged

Everything's Eventual
MeshGearFox
Posts: 8751


HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

Member
*


View Profile

Ignore
« Reply #5762 on: August 24, 2013, 03:27:20 AM »

Herumgedickte with various Wii games.

Xenoblade - Did some quests in colony 9. The text is REALLY damn small is my biggest complaint. This reminds me of The Last Remnant in the sense that it makes me think of what FFXII would've been like if it had been designed by people that weren't completely stupid.

Lips of Zebom: Majojujam Mask - Played up till I could actually save. Think I like this but it feels, so far, absolutely not at all like OoT or TP, which is... surprising. Also there are some little glitches in the emulation, like stuttering on loading and stuff looking a bit washed out, that's kind of EEEEEH. Imma still buy some more N64 VC games though. And some TG16 ones, given the prevalence of disc rot on that system's games :TTTT

Opoona - Reminds me of Chulip?

Endless Ocean - I'll probably play this a lot when I get around to it. Only put it in to test out the system, since EO is cheap and plentiful and if there was SOMETHING wrong with the console that made it break discs, well...

Also what's with the Wii not having enough memory to run MLP flash porn games?I LIKE DONUTS.
Logged

o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

Dice
Dobbelstenen Muil
AMG A GIRL
Posts: 10910


Tawdry Hepburn

Member
*


View Profile WWW

Ignore
« Reply #5763 on: August 24, 2013, 10:23:20 AM »

The text is REALLY damn small is my biggest complaint.

That's actually been a nuanced complaint I've had about gaming this gen.  Everything has gona for a 'sleeker' look, and that seems to involve tiny-ass text to make the screen look "cleaner" or something.  Been a real pain in the ass.... that or my eyes are getting progressively weaker.  I remember some NISA games really had this problem though.

Tales of Xillia:
Playing through Milla's side. Little change.  I wish a game with do "two stories" better, because the game is still effectively HER story than "lucked-out hero" Jude Mathis'.  A bit of a shame too; first time a lady gets the lead in a Tales game, she's sharing the spotlight with a lame perspective character.

Tales of Vesperia:
Found a 360 for super cheap ($130 with 5 games).  Playing this, despite its age, makes me realize how I love this more than Xillia's offerings.  The story feels tighter (despite the lack of it) and the characters work and jive together better (you don't have a betrayal every 15 minutes!).  I love the "uniqueness" to each characters gameplay style in Xillia, and certainly Vesperia's first stretch is.....really, really hard by Tales standards since the battle system has few offerings by way of skills.  The battle system might not be up to snuff, but it's still fun. 
Either way, my favorite thing has to be the game's atmosphere.  The bright colours, the lovely cel-shading, and the unique environments (something lacking terribly in Xill).  I admire Xill's free-camera, but since the environments were drab, I'd have rather the old 'one angle' that's got a "filled up" background.  Graces and Xill stopped using any fancy filters, and when a game's graphics are sort of "whatever", I'm in full support of bloom-effects to spice it up.
Logged

http://society6.com/Dice963
http://www.redbubble.com/people/dice9633
http://dice963.tumblr.com/

Support your local Dice (and pitch her ideas)!
RAINBOW PIXEL POWER!!!
MeshGearFox
Posts: 8751


HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

Member
*


View Profile

Ignore
« Reply #5764 on: August 24, 2013, 05:03:32 PM »

The text is REALLY damn small is my biggest complaint.
That's actually been a nuanced complaint I've had about gaming this gen.  Everything has gona for a 'sleeker' look, and that seems to involve tiny-ass text to make the screen look "cleaner" or something.  Been a real pain in the ass.... that or my eyes are getting progressively weaker.  I remember some NISA games really had this problem though.

I think the assumption NOW is that everyone has largish, HD TVs. Except I don't.

I know there used to be this assumption that, with console games, you're sitting farther away from the screen and need larger text/icons. Even if you have an HDTV, I think that's... still a valid assumption.

By the way how is Epic Mickey? I see Warren Spector was involved.
Logged

o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

Wild Armor
Observer
Contributing Editor
Posts: 1612


Member
*


View Profile Email

Ignore
« Reply #5765 on: August 24, 2013, 06:55:32 PM »

Herumgedickte with various Wii games.

Xenoblade - Did some quests in colony 9. The text is REALLY damn small is my biggest complaint. This reminds me of The Last Remnant in the sense that it makes me think of what FFXII would've been like if it had been designed by people that weren't completely stupid.

This game screams FFXII every time I play it.

Playing through Dark Cloud 2 right now...and enjoying it like I used to when I was in my teens. The game is just as difficult as I remembered it, filled with cheap deaths and missable picture opportunities that ticked me off when I first played it. If they made a Dark Cloud 3 with cel-shaded graphics again, I'd play it in a heart beat--and the music*? Love it!

Logged

Avatar Author's sig: Let me know if you know this author. :)
Dice
Dobbelstenen Muil
AMG A GIRL
Posts: 10910


Tawdry Hepburn

Member
*


View Profile WWW

Ignore
« Reply #5766 on: August 24, 2013, 08:11:24 PM »

Herumgedickte with various Wii games.

Xenoblade - Did some quests in colony 9. The text is REALLY damn small is my biggest complaint. This reminds me of The Last Remnant in the sense that it makes me think of what FFXII would've been like if it had been designed by people that weren't completely stupid.

This game screams FFXII every time I play it.

Playing through Dark Cloud 2 right now...and enjoying it like I used to when I was in my teens. The game is just as difficult as I remembered it, filled with cheap deaths and missable picture opportunities that ticked me off when I first played it. If they made a Dark Cloud 3 with cel-shaded graphics again, I'd play it in a heart beat--and the music*? Love it!



As a former accordionist, I love, love, love, love Palm Brinks, I got pretty good at playing it too!

That game hasn't aged terribly well.  It still looks good, but gameplay-wise it kind of annoys me.  For one, Monica doesn't measure up to Max --- she can, but it takes way too much time and effort.  The monsters can be good, but the fact you can get Steve's (awesome robot name) best equips by the 3rd chapter kinda makes it hard to bother caring for Monica's Monster Haps.  Also, and this is a big one, I hate the projectile attacks, they're just waaay too weak.

Also, the sheriff can suck an ass.
But I loved creating cool towns.

Nevertheless, why Level-5 doesn't bring back that series is beyond me; I feel like it'd make sense this gen for some reason I guess.  They're on this family-friendly Ghibli-vibe that's killing my buzz for them.
Logged

http://society6.com/Dice963
http://www.redbubble.com/people/dice9633
http://dice963.tumblr.com/

Support your local Dice (and pitch her ideas)!
RAINBOW PIXEL POWER!!!
Wild Armor
Observer
Contributing Editor
Posts: 1612


Member
*


View Profile Email

Ignore
« Reply #5767 on: August 24, 2013, 09:12:35 PM »

Herumgedickte with various Wii games.

Xenoblade - Did some quests in colony 9. The text is REALLY damn small is my biggest complaint. This reminds me of The Last Remnant in the sense that it makes me think of what FFXII would've been like if it had been designed by people that weren't completely stupid.

This game screams FFXII every time I play it.

Playing through Dark Cloud 2 right now...and enjoying it like I used to when I was in my teens. The game is just as difficult as I remembered it, filled with cheap deaths and missable picture opportunities that ticked me off when I first played it. If they made a Dark Cloud 3 with cel-shaded graphics again, I'd play it in a heart beat--and the music*? Love it!



As a former accordionist, I love, love, love, love Palm Brinks, I got pretty good at playing it too!

That game hasn't aged terribly well.  It still looks good, but gameplay-wise it kind of annoys me.  For one, Monica doesn't measure up to Max --- she can, but it takes way too much time and effort.  The monsters can be good, but the fact you can get Steve's (awesome robot name) best equips by the 3rd chapter kinda makes it hard to bother caring for Monica's Monster Haps.  Also, and this is a big one, I hate the projectile attacks, they're just waaay too weak.

Also, the sheriff can suck an ass.
But I loved creating cool towns.

Nevertheless, why Level-5 doesn't bring back that series is beyond me; I feel like it'd make sense this gen for some reason I guess.  They're on this family-friendly Ghibli-vibe that's killing my buzz for them.

Former Accordionist, eh? Is there a "Best of Dice" recordings album on that laptop of yours? ;)

I do agree that I love the Palm Brinks theme for very much, as well with about half of the soundtrack. When it comes to character's worth, I always ended up using Monica because I never bothered with too much of the invent/make part of the game...however, that is not the case this round. You're right and saying that Max is an outstanding character because of Steve and his equipments (Chapter 2 and with the clown arms I'm wrecking through enemies).

I kind of wish Level-5 would come back to the series too...

I guess I'll add it to my threes list of things I want to see up there with Chrono 3, Rune Factory for the Wii 3, and Touch Detective Rising 3. Speaking of which, I should pick up the 2nd Touch Detective and see how it compares to the first. :3.

Love this theme:  Touch Detective OST - Goodbye, Friend (Epilogue)

So heartwarming! :)
Logged

Avatar Author's sig: Let me know if you know this author. :)
MeshGearFox
Posts: 8751


HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

Member
*


View Profile

Ignore
« Reply #5768 on: August 24, 2013, 11:02:32 PM »

idk if I want Dark Cloud 2 -- the combat looks sort of dull, but the town making just SCREAM Soul Blazer.

And I do love me some Soul Blazer.

Actually playing RG for a bit and liking it did sort of rekindle my interest in DC2 but it's not huge on my list of stuff I want to play.

Anyway should I get Paper Mario or Super Mario RPG!!?!?!??! pickles cookie

---

MAjormsk - Got the first bottle. Messin' around in the swamp.

Opoona - Still at the beginning, on Day 4. Did the first two assignments, and got the hoverboard from Ted. I am very liking this.

Xenocrack Fuck - Dammit. RABBITS.

Unlimited Saga - I made some progress on Mythe but the relative dominance of axes over most of the other weapon types is sort of... argh. Daggers and staves are useful for their status affects/debuffs, and martial arts are useful for being free, but then you get swords, which are made for dealing HP damage but they're only slightly better than axes in that sense (also sword attacks are all multi-hit so they're not as consistent either), and spears, which are... more accurate than axes but have a similar kind of hp/lp damage balance but are generally weaker and the difference in accuracy isn't THAT much.
« Last Edit: August 25, 2013, 06:20:48 AM by MeshGearFox » Logged

o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

kyuusei
Mr. Lightning Bolt
Administrator
Posts: 9424


Blame the dragoon.

Member
*


View Profile
« Reply #5769 on: August 24, 2013, 11:26:13 PM »

Metal Gear Rising: I am a big fan of lefties and apparently, really REALLY blond wigs.

SRIV: Running up walls ftw.
Logged

NANOMACHINES, SON.
Aeolus
This is the Monado's Powerbomb!
Posts: 6645


Little did he know, the fall damage would KO him.

Member
*


View Profile

Ignore
« Reply #5770 on: August 25, 2013, 08:03:36 AM »

That game hasn't aged terribly well.  It still looks good, but gameplay-wise it kind of annoys me.  For one, Monica doesn't measure up to Max --- she can, but it takes way too much time and effort.  The monsters can be good, but the fact you can get Steve's (awesome robot name) best equips by the 3rd chapter kinda makes it hard to bother caring for Monica's Monster Haps.  Also, and this is a big one, I hate the projectile attacks, they're just waaay too weak.

Actually, you can't fix Monica's Monsters because they are just that bad. The biggest upgrade for them doesn't come until you've completed the photograph sidequest which only happens around either the very end of the main game or during the post game dungeon (provided you haven't missed too many pictures to begin with; like 7 is the limit) which doesn't even start with Monica to begin with; you'll only get her half way through it, and by that time Max is working on his ultimate weapons and Steve is fully maxed out (and even after level grinding the Monsters to max level, they're still garbage compared to literally everything else (including Monica's Bands which have probably fallen behind as well since the NPC who boosts the exp gains for the Band weapon type is only available for a single chapter during the early-middle part of the game).


Anyways, I got to the end of Chapter 4 in VP2 and goddammit, I'm right back where I started. Time to go back to the PotVD and grind out at least 4 (if not 6 or 7) more levels for both Dylan and Lezard (there is literally no good level grinding spots between the end of Chapter 3 and the start of Chapter 5; just a couple of generous boss fights, an old dungeon restocked with new enemies, and a new dungeon that's six screens long, and neither have Geysers). At least I confirmed that I'm going to get the Tri-Emblem.


Anyway should I get Paper Mario or Super Mario RPG!!?!?!??! pickles cookie

Paper Mario and Super Mario RPG are surprisingly rather different games. SMRPG is more like a SuperNES era Square RPG with Nintendo characters/setting and is longer and more convoluted of the two games (but only about as long as an average SuperNES era RPG got, but nowhere near the grind).

Paper Mario is a lot more direct in many ways, its a shorter game, has less numbers p0rn that Square/Squeenix loves to death, battles consist of only Mario and a single companion out of half a dozen or so, less difficult navigation on the field, plot's a bit drier and less involved, equipment choices are limited to two options with fixed upgrades plus badges that can be equipped for different effects, only three actual stats HP, FP (i.e. MP), and BP (Badge Points for equipping badges) with the interesting ability to pay a guy to rebalance them so that you can have whatever build you want.

Both games though have turn based combat that feature timing based command inputs to influence how much damage you deal/receive (with SMRPG being the first CRPG to implement it) and field maps that incorporate platforming elements. I'd say get them both, but ultimately the choice is yours.
Logged

In my vision, I see that one of us is going to KO the other.
Draak
Posts: 353


Member
*


View Profile

Ignore
« Reply #5771 on: August 25, 2013, 04:20:48 PM »

MH3U - Took forever to kill a Rathian in free hunt. I'm rusty. :(

Dark Souls - I had spent a bunch of souls in useless stats so I restarted the game. Added a ton of stamina and now I can just roll/block endlessly. Explored the Catacombs then briefly visited the Tomb, where I met my demise by falling off a cliff, yay.
« Last Edit: August 25, 2013, 05:11:02 PM by Draak » Logged
MeshGearFox
Posts: 8751


HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

Member
*


View Profile

Ignore
« Reply #5772 on: August 25, 2013, 08:56:52 PM »

Spent like four hours play Xenoblade. Up through the thing that happens in the place. I need to get food.

Most expensive single game I ever bought. NO REGRETS.

--- edit ---

Endless Ocean - Messed briefly around with this some more. Got a diving guide request so I'll do that sometime.

I do wish that there was an underwater exploration game like the first Aquanaut's Holiday, in the sense of being... really creepy and surreal. AH1 wasn't even remotely realistic but it was so beautifully bizarre.

This and Everblue 2 are both really cool, and imma get EO2 whenever I see it, but... they're pretty tropical and happy (Well, Eb2 gets... the shipwrecks are a little... yeah), but I never really had a moment in EB2 where it was like "holy shit an ALIEN EGG", and I assume EO/EO2 are the same.

Although I think I like this more than EB2 'cause the money getting in EB2... while I liked what it added as a meta game I felt like it constrained the exploration side of things too much, although without the blatant artificiality that I heard AH3 has. EO gives you little missions but I've seen nothing stopping you from just fucking off and doing whatever.

---

All in all I'm really liking the Wii as a system, and what the hell is with Nintendo's inability to attract decent devs? I mean that goes back to like the N64, where you had first party games and Rare and... nothing else.
« Last Edit: August 26, 2013, 01:37:54 AM by MeshGearFox » Logged

o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

Klutz64
Posts: 1700


Meow Meow Choco-Chow!

Member
*

RebornThief
View Profile Email

Ignore
« Reply #5773 on: August 25, 2013, 09:19:01 PM »

The only thing I don't like about Xenoblade Chronicles is after the fifth attempt to "finish up" an area you find, like, six new quests and it just never ends...
Logged
Aeolus
This is the Monado's Powerbomb!
Posts: 6645


Little did he know, the fall damage would KO him.

Member
*


View Profile

Ignore
« Reply #5774 on: August 26, 2013, 12:18:34 AM »

The only thing I don't like about Xenoblade Chronicles is after the fifth attempt to "finish up" an area you find, like, six new quests and it just never ends...

Thankfully, you can put off a lot of quests for a long ass time if you don't want to bother with them immediately (also, going out of your way to do the first couple will typically get you enough material to where you can clear a whole swath of them once you can find them). Also, don't forget to talk to everybody with a unique name and character model at least twice, and then twice again once you've talked to everybody (you'll get a 'chievo for talking to everybody in a region so it shouldn't be too hard to know when to backtrack).

Yeah, the whole going around and talking to people with different schedules isn't a bad one in of itself, but the execution in this game is a little lacking (the minimap can kinda show where a named NPC is but the indicator is a tiny black dot and not very visible at all).
Logged

In my vision, I see that one of us is going to KO the other.
Pages: 1 ... 383 384 [385] 386 387 ... 490 Print 
« previous next »
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!