Rondo - Got up to the boss of Level 4. Died. If I can stay alive long enough, keep the boomerang, and keep my hearts up, I should be able to snag the book and item crash him to death with it, but...
Lords of Thunder - Managed to beat the Sand island. I still don't have a good feel for where my dude's hitbox is but still, really liking this a lot. Also noticed that it has two hard modes. Hm-HM.
Soldier Blade - I like this so much more than Blazing Lazers. Difficulty curve is a lot more natural. Hard mode is present. Levels are ABOUT the same length as BL's, but the enemy patterns have a lot more going on -- there's not really down time or filler, of the latter of which BL had a lot.
Xenoblade - The scope of the game is doing weird stuff to my mind. Still in Alcamoth, maybe 30 hours in... Makna isn't nearly totally explored either... Anyway, as I was saying though, just the size of it really hammers home the travel/journey aspect. Actually it's not just the size but the way that each area has its own character -- the way each area is almost its own self-contained mini-RPG.
Should probably force myself to take a break and go play Sakura Wars or DQ6, but what the hell, I think I'm
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Adventure Island 2 (GB) - When I was younger my expectations about adulthood were that it would involve a lot more making babies and balancing checkbooks and a lot less binging on Hudson's back catalog.
OH WELL NO REGRETS.