SMTIV: The Hunt for
Red October Black Samurai. Cleared out Shibuya, and even snagged myself a copy of Sword of Hope (too bad Sword of Hope 2 is both rarer, and the better game). Next up Roppongi and the not-Yakuza.
I have both, and while I enjoyed the first one, the presence of /actual save games/ in the second makes a worlds of the difference.
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No specific game updates but I've been bouncing around between TG16 and SNES games and I... something about SNES aesthetics bugs me.
So here we have Axelay which, in a still shot, is stupid gorgeous I mean jesus look at that detail wow. But in motion it feels a little slow, a little 'mushy', a little glitchy.
Which is something I get out of a lot of SNES games -- R-Type 3, Ys 4, the Seiken games, Contra 3 all come to mind. Same kind of thing for the music -- the SNES sound chip was a lot more capable than what the TG16 and Genesis had, but a lot of SNES sound is very echoey, very... low-bitratey sounding.
I don't think it's the HARDWARE, just a trend of what people were doing then. "Hey our sound chip supports echo filteUSE IT ON EVERYTHING."