Playing Dust: An Elysian Tail. Just found the underground village. I like most of the systems in place here (combat is a delight), but I wish that the maps were a little more... elaborate. All of the pathways are big, bold, and simple, and I like seeing big castles and caves with winding tunnels and textured layouts. I really like Dust AET and want more like it out there, but it's not quite scratching the itch like a really good 2D Metroid or Castlevania.