Oh. Still really early on I guess but there were one or two instances where I thought something would work but didn't. In particular:
I sort of thought the sword would be for bashing that one statue. No idea what actually DOES bash it yet, as I'm not really there, but maybe changing the broken statue's message to indicate that, say, the sword isn't strong enough to break it would help (unless you already do this and I'm too blind to notice/dyslexic/stupid). This isn't really a HUGE deal since it's not something that I thought had a massive chance of working but sometimes anticipating a player's false attempts and giving them a "Good idea but not quite" in response is nice.
Also, the ghost conversation. I thought that was fine until the VERY last part, where she asks if you want to spend eternity together or something. SOMETHING about how it was worded made it sound like agreeing to that would've led to you spending eternity together with her -- right then and there. Maybe that was the intent, I dunno. In general insta-death things like that are sort of frowned upon. Maybe a fourth option if you guess wrong where you can recover?
Those are pretty minor nitpicks though, really. Basically I like what you're doing a lot and I think if you could give it a certain level of perfectitude you could really get a lot of people interested.