But there wasn't any load times on the SuperNES. The only thing the GBA version of VI has over the original is the translation, and that comes at the steep cost to the audio and visual quality of the game.
What's your point? Hooray. My GBA version doesn't have the shitty load times that probably accumulate a good 5 hours on a complete run. :P
And COME ON. Are the graphics that horrible a change? Have reds turned to neon pink? And sound quality? I don't go to the SNES/GBA for that to begin with. =/
I am a bit blue I miss out on the opening FMV.... but that's nothing youtube can't cure.
The bonus dungeons and extra espers are the usual tedious Squeenix add on affair and serve to make an already ridiculously breakable game even more broken (A chance for Water Rondo in the WoR, the option to get both Ragnaroks along with the ability to nab unlimited copies of the sword, the chance for multiple copies of the Offering/Master Scroll and the Gem Box/whatever the retranslation called it, and a bug that allows unlimited levelups for the purposes of stat up grinding).
I'm not breaking the game, I don't even know about half of that crap. Some of these bugs you gotta go through a pretty lengthy process to boot. The game gives you a 2x EXP item about half way through if you can get through the puzzle to do it.
Half of the games you play are broken to some aspect anyways. RPGs, to me, are broken half the time when simply leveling up fixes any difficulty issue (cheating aside, FFV's dual-weild and rapid-fire = victory).
No one asked for an extra dungeon either, I call that a perk even if you hated it. I can't speak for VI (not there), but V was and always is a good challenge.