Author Topic: Monster Tale (DS)  (Read 1502 times)

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Desert Walker

Monster Tale (DS)
« on: March 24, 2011, 08:40:17 PM »
Is anyone else playing this game?  I fear that it may have been overlooked due to being released on the same day as Okamiden. 

A short introduction, for those who are unfamiliar:  The game is made by the team that handled the Henry Hatsworth project and combines an SNES-styled platformer/adventure with some monster raising elements.  I'm about three hours in, and thus far, it's a pretty solid game.  I'll post some more thoughts on it here later. 

insertnamehere

Re: Monster Tale (DS)
« Reply #1 on: March 25, 2011, 06:10:56 AM »
http://www.youtube.com/watch?v=z4gLleFUa0k
It looks addicting.
No gamestops around me seem to have it, so I'd get it online if possible.

I mostly pop in occasionally to give my two cents on certain controversial things, so if you disagree then send a PM, because I generally don't check for replies in threads in case I feel like replying and then things get heated/derailed.

Desert Walker

Re: Monster Tale (DS)
« Reply #2 on: April 02, 2011, 09:04:38 AM »
Unfortunately, I'm finding it a bit bland.  I was expecting a Metroid/Castlevania type platformer/adventure with some monster raising elements to add variety and a more light-hearted setting and art style, but it's turning out to be more of a case of Metroidvania-lite.  The maps are a bit too small and there are too many areas where you're blocked from passage (much moreso than in a Metroid or Castlevania title) to honestly say that the game rewards exploration.  I'm also not fond of the fact that each task is pre-marked for you, though I realize this is the current style.  This can be useful, but I think it's over-done.  The platforming isn't particularly challenging, either, though there have been a few deaths due to combat in between save points.  The monster raising system, while extremely well balanced, is somewhat tedious.  The game simply doesn't have that addictive "it" quality that great platformer/adventure games have.  That said, I love the art style of the game which does a wonderful job with 16-bit style graphics; it's quite beautiful, in particular the backgrounds.
« Last Edit: April 03, 2011, 10:28:43 PM by Desert Walker »