Unfortunately, I'm finding it a bit bland. I was expecting a Metroid/Castlevania type platformer/adventure with some monster raising elements to add variety and a more light-hearted setting and art style, but it's turning out to be more of a case of Metroidvania-lite. The maps are a bit too small and there are too many areas where you're blocked from passage (much moreso than in a Metroid or Castlevania title) to honestly say that the game rewards exploration. I'm also not fond of the fact that each task is pre-marked for you, though I realize this is the current style. This can be useful, but I think it's over-done. The platforming isn't particularly challenging, either, though there have been a few deaths due to combat in between save points. The monster raising system, while extremely well balanced, is somewhat tedious. The game simply doesn't have that addictive "it" quality that great platformer/adventure games have. That said, I love the art style of the game which does a wonderful job with 16-bit style graphics; it's quite beautiful, in particular the backgrounds.