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Author Topic: Next Vanillaware Title to be Grand Knight History  (Read 9414 times)
Aeolus
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« Reply #75 on: May 01, 2012, 11:57:41 PM »

This looks a lot like XSeeD bit off way more than they could've chewed on this one. Maybe if they weren't in the middle of trying to bring the Ys and TitS games as well as stuff like The Last Story over they might've been able to handle this.

As it is though....fuck.
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Eusis
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« Reply #76 on: May 02, 2012, 01:22:28 AM »

What does Vanillaware have to do with their localisation?

They created the game and the code, they have to put it in. It's also what killed the Dragon Warrior IV PS1 localization, Heartbeat went on a sabbatical and basically closed shop before localization could be completed, and that game was too much of a pain to have someone else do it with too little time left in the PS1's lifespan. There are exceptions, I believe it's Carpe Fulgar who gets the translations put in themselves, and similar with Ys: Oath in Felghana and Ys Origin (though people managing to fantranslate probably helped).
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kyuusei
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« Reply #77 on: May 02, 2012, 01:55:35 AM »

Man, I was looking forward to this one. Reading Tom's comments on the Xseed forums makes me a little sad.
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« Reply #78 on: May 02, 2012, 02:21:37 AM »

What does Vanillaware have to do with their localisation?

Xseed doesn't employ programmers.  At all.  They just produce the script and then hand it over to the developer.  And of course they handle the publishing part as well.  This isn't an unusual practice in this industry.  It does require a developer that at least cares a little, though...it seems that right now Vanillaware is frantically trying to finish Dragon's Crown and can't spare a single programmer to do something with Xseed's script.

The really sad this is that if you read some of Tom's comments on the Xseed forums it sounds like the translation was already finished.
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Lard
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« Reply #79 on: May 02, 2012, 03:42:15 AM »

So it's done and they're canceling it?

That's even stupider.
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cj_iwakura
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« Reply #80 on: May 02, 2012, 10:09:58 AM »

The lesson to be taken from this is that more localization teams need to hire programmers.

Or hackers.

Or both.
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« Reply #81 on: May 02, 2012, 10:44:04 AM »

Apparently it's still getting a European release.

http://www.joystiq.com/2012/05/02/grand-knights-history-wont-be-published-by-xseed-development/
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« Reply #82 on: May 02, 2012, 10:46:41 AM »


I highly doubt the veracity of that article.  Seems like he's working on the assumption that, "Rising Star hasn't said it's cancelled yet, so it's still on!"
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Dice
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« Reply #83 on: May 02, 2012, 11:08:56 AM »

Do a lot of companies just translate and send the translation back like that??  Never heard of that one.
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« Reply #84 on: May 02, 2012, 11:16:40 AM »

^I've never heard of that being done til now either. It seems awfully inefficient.



I highly doubt the veracity of that article.  Seems like he's working on the assumption that, "Rising Star hasn't said it's cancelled yet, so it's still on!"[/quote]

I was kind of wondering about it, but couldn't RS just buy the rights to the localisation from XSeed?
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Zendervai
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« Reply #85 on: May 02, 2012, 11:19:29 AM »

If Rising Star did the programming stuff, couldn't XSeed still release it?
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John
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« Reply #86 on: May 02, 2012, 11:26:08 AM »

If Rising Star did the programming stuff, couldn't XSeed still release it?

It's fairly common now for localization houses to have the original developer do the localization programming.  While I can't claim I know how Rising Star works, I doubt they staff programmers.  Based on what we've heard from XSEED, the bandwidth issue is from Vanillaware's end.  Now, should Rising Star actually staff programmers, maybe it is still on for Europe.  I think, though, that the writer is working from a set of assumptions that might not be accurate.  If so, it's pretty clear that it could likely be licensed for the US.  I doubt that's the case, though.

Edit: Also, to espouse why this might be the case, programmers are expensive.  Really expensive.  Say you have a one-size-fits-all senior programmer on staff for all localization.  In Southern California, that's going to run you, what, $120-150K/yr?  Say you're a small publisher like XSEED or Aksys and you localize somewhere between 3-6 titles a year.  That's a lot of money to keep a programmer on staff for when they're likely not going to have enough workload.  Sure, there's enough workload for the marketing guys, the editors/translators, etc., but my gut says that localization programming, when you have the original source code to work with, is not the most time-consuming gig.  It could be, but I'm guessing not.  It may simply be much more cost effective to include that as a part of your licensing fees.

This is all speculation, though.  That could be right or it could be horribly wrong.
« Last Edit: May 02, 2012, 11:33:51 AM by John » Logged

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cj_iwakura
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« Reply #87 on: May 02, 2012, 11:52:18 AM »

They could, as said, always look into getting translation hackers on the job. How much developers would be fond of that could be an issue, though.

We work cheap, that's for sure. :P (Cheap here meaning for nothing)


Also, Working Designs had programmers(?, maybe singular) on staff, and I don't think they were a very big company at all.
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« Reply #88 on: May 02, 2012, 12:18:23 PM »

Do a lot of companies just translate and send the translation back like that??  Never heard of that one.

Yes. NISA and Aksys do it as well.
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John
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« Reply #89 on: May 02, 2012, 12:26:05 PM »

They could, as said, always look into getting translation hackers on the job. How much developers would be fond of that could be an issue, though.

We work cheap, that's for sure. :P (Cheap here meaning for nothing)


Also, Working Designs had programmers(?, maybe singular) on staff, and I don't think they were a very big company at all.

I think that the hack thing doesn't really work when you have to get yourself licensed with Sony/Nintendo/Microsoft.  I don't disagree that it's not an option for PC games, but I don't think it's feasible for this.

As for WD, I'm not sure about their business practices.  A little bit before my time where I was learning about how the industry worked.  Still, I know they had massive overhead.
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