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Author Topic: Okamiden  (Read 3103 times)
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« Reply #15 on: March 31, 2011, 03:41:32 PM »

You need to play the first game simply because it is awesome.

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« Reply #16 on: March 31, 2011, 08:29:51 PM »


I'm really sad about this. There are many things I like about Okamiden, but it just isn't grabbing me enough for some reason. I'm right near the end now, but I really can't be bothered to finish it. But with everyone else seeming to love it so much (and considering how much I loved the first one), I don't understand why it's not clicking with me.

I do like the characters, I think they did a great job with the graphics, there's a decent amount to do and it's a fairly good length. But the gameplay falls incredibly flat for me. I find the combat to be extraordinarily frustrating and boring (which is odd, because I liked it in the first one and there isn't much of a difference)--I feel like the boss battles are too lengthy, and the 'exploration' aspect to be badly hindered by the way they designed each area.

I am sad because I really want to like it more than I do. :(

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« Reply #17 on: March 31, 2011, 08:38:47 PM »

I personally got tired after
beating the theater dungeon
and went full force into Radiant Historia. I think like the original Okami it's probably best played in chunks every so often rather than torn through.
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« Reply #18 on: April 02, 2011, 04:30:48 PM »

It's interesting you say that, because come to think of it, I played the original Okami over two separate sessions, separated by about 2 months and two games (Zelda: Twilight Princess, and Tales of the Abyss). I never fizzled at all... the only reason I put the game asside at all was because I was so stoked about getting my Wii and wanted to try it out. When I returned, it was fresh, and I still to this day put it alongside Twilight Princess, FF8+9, and Skies of Arcadia as my favorite games of all time. I tried playing through it again later on the Wii, and made it much farther than I normally do on second playthroughs, but the Wii controls just made it frusterating.

As for combat? Honestly, I have no problem with the combat in Okamiden. The series isn't exactly a shining example of revolutionary action gameplay. But Okamiden deffinitely lives up to it's predicessor. The brush strokes are far more at home with the stylus than the A-Pad or Wiimote, and incorporate themselves better into battles. The boss battles are actually a bit more interesting and challanging this time through, it isn't immediately obvious as to how to beat them, which is refreshing for a Zelda-style game.

So far, this is my favorite RPG on the DS, having not yet played Radient Historia. It easily rivals Trace Memory as my favorite DS game.

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