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Sonic Generations
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Topic: Sonic Generations (Read 4857 times)
ZeronHitaro
Posts: 1017
Member
Re: Sonic Generations
«
Reply #30 on:
October 26, 2011, 03:01:38 PM »
Might just be different perceptions but classic seemed to work just fine for me when I played a demo at Wal-Mart. It wasn't as smooth as I remember S3&K being but all in all it was more than enjoyable to me.
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Maxximum
Posts: 742
Member
Re: Sonic Generations
«
Reply #31 on:
October 26, 2011, 03:08:17 PM »
He takes quite some time to get moving, changing directions is a pain, even when you're standing still. There's also quite a big delay between the button press and Sonic actually jumping, especially if he's got some speed. To me, it just didn't feel right at all, the game felt best when I was just holding a single direction button and running straight ahead, allowing the game bounce me about, doing anything else was a pain.
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NOW PLAYING: IMPRESSIONS:
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ZeronHitaro
Posts: 1017
Member
Re: Sonic Generations
«
Reply #32 on:
October 31, 2011, 11:11:31 PM »
Quote from: Maxximum on October 26, 2011, 03:08:17 PM
He takes quite some time to get moving.
Took me a while to understand why this comment felt off to me until I played classic again this afternoon. I think the problem people have with classic Sonic is they're playing him wrong. It takes only a fraction of a second more for classic Sonic to get up to full speed compared to modern. You don't build speed quickly by walking; you're supposed to Spin Dash. Same way it's been done since ye olden Genesis era. It takes only slightly longer to build than modern's "Boost" system however classic can do it without any gauge requirements. Once you learn how to spin dash as a reflex you'll find classic's movement to be quite natural.
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Hidoshi
RPGFan's Open Source Field Agent
Posts: 2909
Built This House
Member
Re: Sonic Generations
«
Reply #33 on:
October 31, 2011, 11:59:54 PM »
... I have absolutely NO idea what you're talking about Maxximum. Mind you, Generations has been a huge deal for the old Sega fans around here, so we even pulled out the original on Genesis and played them side by side. While the "classic Sonic" in Generations has his physics set a little differently, they're actually an improvement over the old mechanics (ie: getting hit by an enemy bounces you back a bit farther, rings stay around a touch longer, it's easier to control Sonic while airborne, etc). "Modern Sonic" is also vastly improved. We did a Dreamcast side-by-side for that one, and targeting enemies is way, way more accurate. Not only that but the general feel is more grounded and far less slippery than Adventure and Adventure 2.
The demo's been aces all around, with the only mild grumbling coming from purists who wanted things "exactly the way they were back then", and even those in my circle of friends who're like that have come over pretty quickly once they've had a few playthroughs.
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ZeronHitaro
Posts: 1017
Member
Re: Sonic Generations
«
Reply #34 on:
November 01, 2011, 11:18:17 AM »
Praise from both
IGN
and
Gametrailers
? Welcome back buddy, welcome back.
Here's hoping Sega sticks to this formula for both modern and classic approaches for at least the rest of the decade. XD
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Maxximum
Posts: 742
Member
Re: Sonic Generations
«
Reply #35 on:
November 01, 2011, 11:24:27 AM »
I think I may have already mentioned this, but I've never been much into Sonic. Its been ages since I played an oldschool Sonic game, and my impressions of this new one are based entirely on the PSN demo. I didn't like how the "classic mode" Sonic controls, because he felt heavy and seemed to promote running in one direction really fast rather than precise platforming (then again, maybe that's what Sonic games ware always about). Either way, I had a hard time adjusting to this and didn't find it very enjoyable.
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NOW PLAYING: IMPRESSIONS:
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CDFN
Posts: 4481
Member
Re: Sonic Generations
«
Reply #36 on:
November 01, 2011, 01:32:33 PM »
Quote from: ZeronHitaro on November 01, 2011, 11:18:17 AM
Praise from both
IGN
and
Gametrailers
? Welcome back buddy, welcome back.
Here's hoping Sega sticks to this formula for both modern and classic approaches for at least the rest of the decade. XD
They already said there aren't any plans to use classic sonic again. Sucks, I know, specially now that they actually got it right.
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Currently playing: Uncharted 3, Dark Souls, Team ICO Collection, Atelier Totori, Child of eden.
Maxximum
Posts: 742
Member
Re: Sonic Generations
«
Reply #37 on:
November 01, 2011, 02:02:27 PM »
Quote from: CDFN on November 01, 2011, 01:32:33 PM
They already said there aren't any plans to use classic sonic again. Sucks, I know, specially now that they actually got it right.
If it sells, you can be sure they'll reconsider these plans. With enough praise, I can see a few new "classic" Sonic titles coming out as downloads at the very lest. They already have the engine, so I'm sure they'll be more than willing to cash in on it.
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NOW PLAYING: IMPRESSIONS:
Fear Effect: Broken but satisfying for some weird reason
The Old Republic: Single Player MMO
Xenoblade: On hold
Yggdrasil
Posts: 4351
Member
Re: Sonic Generations
«
Reply #38 on:
November 02, 2011, 02:11:03 AM »
Played the demo and the only thing I can say is that I haven't had this much fun with a Sonic game since Adventure 2 on GameCube.
Kinda scary to see that Sega finally got their shit together.
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Human~ ♪
Fadedsun
Posts: 1572
Sunny Summoner
Member
Re: Sonic Generations
«
Reply #39 on:
November 02, 2011, 01:08:02 PM »
I see what Maxx is saying about the controls. I think the old Sonic games had a bit of delay between pressing jump and when Sonic actually jumped. Now it happens right when you press the button. Doesn't effect the game in anyway, but I noticed it felt different than the classic Sonic games.
Does anyone else think that little thing floating around Sonic giving advice sounds like Rise from P4?
Just finished the demo. Wow! That was awesome and a lot of fun. I haven't played a Sonic game in a really long time. I'd buy this, but after a price drop.
«
Last Edit: November 02, 2011, 01:13:26 PM by Fadedsun
»
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"Observe! My eating lunch pose!"
CDFN
Posts: 4481
Member
Re: Sonic Generations
«
Reply #40 on:
November 02, 2011, 01:15:42 PM »
Don't forget that the 16 bit games were 60 fps and this is 30 fps. I'll post impressions after I play it on PC, maybe it will feel better with the same frame-rate as the old games.
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Currently playing: Uncharted 3, Dark Souls, Team ICO Collection, Atelier Totori, Child of eden.
Yggdrasil
Posts: 4351
Member
Re: Sonic Generations
«
Reply #41 on:
November 04, 2011, 12:27:23 AM »
Quick Look: Sonic Generations
Sonic returns, and he's brought his friend Sonic with him! Look at all that blast-from-the-past processing™.
This and the demo = Sold!
It feels so weird being interested in a Sonic game again, I really didn't expect this to be good in the first place so it was a pleasant surprise. :)
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Human~ ♪
Prime Mover
Posts: 2718
Insert Random Psuedo-intellectual Bullshit Here
Member
Re: Sonic Generations
«
Reply #42 on:
November 05, 2011, 05:01:27 PM »
Has the release date changed? I've been looking all over town, and see not a single copy for any system. I know I'm in the boondocks, but usually video games are an exception, and we get them a day late, at the LATEST. I want to get the 3DS version because there's enough occupying my Wii/360 right now, and this is the kind of game that would be great on the go.
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Currently Playing: Final Fantasy VII
Currently Listening to: Eel House (my band), Flower Kings, Devin Townsend
Watching: Red Dwarf, Doctor Who
"After people loose their limbs, they often feel a Phantom Limb. I lost my cellphone, so now I feel a phantom ring."
CDFN
Posts: 4481
Member
Re: Sonic Generations
«
Reply #43 on:
November 05, 2011, 05:56:38 PM »
3DS version isn't out yet.
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Currently playing: Uncharted 3, Dark Souls, Team ICO Collection, Atelier Totori, Child of eden.
Maxximum
Posts: 742
Member
Re: Sonic Generations
«
Reply #44 on:
November 06, 2011, 06:40:42 AM »
Quote from: Fadedsun on November 02, 2011, 01:08:02 PM
I see what Maxx is saying about the controls.
I think the old Sonic games had a bit of delay between pressing jump and when Sonic actually jumped. Now it happens right when you press the button
. Doesn't effect the game in anyway, but I noticed it felt different than the classic Sonic games.
No, actually me beef was that the delay is still there and it makes platforming difficult. Ah well, if it pleases the original Sonic fans then there really isn't any reason to complain.
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NOW PLAYING: IMPRESSIONS:
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