I think save points are great and should not be done away with. I think Saga Frontier 2, Breath of Fire: Dragon Quarter, and Final Fantasy XIII all made excellent usage of save points. The problem with the save anywhere anytime system of, say, Bethesda games is that you can save yourself into a trap that you can't get out of or is incredibly annoying to get out of much more easily. Also, restricting where you can save increases the challenge of games, which I think is a good thing. But really it depends on the style of game you're playing. I'm actually rather dismayed how so many people think should be only one way to do battles or save points. Certainly some ways are better than others, but depending on the context of the rest of the game there are many options. Random battles or nearly random battles still have a place in gaming, even if that place is dwindling.