Adding this for completionist sake.
Calling it now, the Bargain Bin Gundam Pilot Original's mid
season game upgrade is going to be getting the Least Uninteresting Original's mech after he disappointingly kicks the bucket. A far more interesting development would've involve the Old Man Original taking over the leading Original role while the BBGPO goes on to become Lockon's second identical twin brother.
But that would require an SRW game that doesn't suck.
Finally getting around to posting a UX trip report to state that I fucking called it. Old guy goes away, for blue neon lights gundam to get handed down the boring protagonist with its upgrade being the OG chick's bird mech backpack. The bola attack is the only thing worth a damn about the whole mess and even that feels a bit silly/cheap.
The rest of UX is mostly a wash given the excessive use of cutins, the occasionally butchered theme song, the lackluster UI, the boring stage design, and the even more boring DLC (have a stage where you play as nothing but female pilots which means maybe Dancouga Nova, Klan-Klan, a bunch of support lackeys, and the 00 Baseship or a stage where you play the badguys). That said the Linebarrel guys did alright, Heroman got almost entirely screwed over (although I will give them props for this
which is probably the best thing out of the game), they couldn't get Vocaloid Miku to play Hatsumi Miku, Demonsbane managed to get its "Crisis of Infinite Demonsbane" attack (unless it didn't (I am unfortunately not familiar enough to know for sure) in which case, holy crap, Branpresto, quick, make an SRW including this alongside, Ideon, Great Zeromyer, the ending of Gurran Lagann, the Getter Emperor, and whatever other giant robot series that culminate with powerlevels in the "Screw the universe! I've got a giant motherfucking robot!!!" area), and everybody else did worse here than normal (still need to check out how SD Sengoku Gundam did).
And now you guys know why I didn't just make a new thread for SRW UX.