Author Topic: super robot wars topic  (Read 57042 times)

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Aeolus

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Re: super robot wars original generations 2 for ps3
« Reply #90 on: January 18, 2013, 05:31:58 PM »
http://www.siliconera.com/2013/01/18/super-robot-taisen-ux-strategies-double-the-damage-with-a-partner-unit/

Details of the game's double system. Looks like they're trying to balance partners by giving all single units 'attack again'. Sounds potentially gamebreaking right there.

Also goddamn, it looks like the Macross Quarter didn't receive so much as a touch up compared to what was used in L. Talk about phoning it in.


Edit: http://www.siliconera.com/2013/01/18/a-mess-of-mecha-in-super-robot-taisen-ux/

Some pics.
« Last Edit: January 18, 2013, 09:49:22 PM by Aeolus »
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cj_iwakura

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Re: super robot wars original generations 2 for ps3
« Reply #91 on: January 19, 2013, 12:17:49 PM »
http://www.siliconera.com/2012/12/11/super-robot-taisen-ux-suits-up-for-3ds-with-demonbane-and-heroman/

Doesn't even deserve it's own thread until either Escaflowne or Magic Knight Rayearth shows up.

Wait, has MKR ever been in SRW? I picked up SRT PS3 on a whim thanks to a present and it's enjoyable. Very relieved how import-friendly it is(in that the gameplay is very simple). No clue what's going on, but that applied to the official localizations of OG1&2 as well, so no loss.

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Aeolus

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Re: super robot wars original generations 2 for ps3
« Reply #92 on: January 19, 2013, 05:16:26 PM »
http://www.siliconera.com/2012/12/11/super-robot-taisen-ux-suits-up-for-3ds-with-demonbane-and-heroman/

Doesn't even deserve it's own thread until either Escaflowne or Magic Knight Rayearth shows up.

Wait, has MKR ever been in SRW? I picked up SRT PS3 on a whim thanks to a present and it's enjoyable. Very relieved how import-friendly it is(in that the gameplay is very simple). No clue what's going on, but that applied to the official localizations of OG1&2 as well, so no loss.

Nope, and neither has Escaflowne nor Sakura Taisen or Xenoglossia. Of course I say this because, as of this game, Hatsume Miku has been included (piloting a Hatsume Miku robot no less), and between that and a visual novel inclusion, all bets are effectively off. Of course, who the hell wants to see Hatsume Miku in an SRW? The other ones sure, but Vocaloids?

The best casting choice made so far for UX has been the inclusion of an SD Gundam series alongside SeeD Destiny and that awful Trailblazer movie for maximum Gundam becomings and Seed Destiny trolling (that and the possibility of a "Crisis of infinite Demonbanes" scenario).
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cj_iwakura

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Re: super robot wars original generations 2 for ps3
« Reply #93 on: January 19, 2013, 05:24:49 PM »
I can understand Sakura Taisen, that would be directly competing with Sega's franchise(well, kind of irrelevant now), but sad about MKR. Mechs were a pretty small part of the series though. All you get out of the Saturn RPG is a shmup final level.

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Aeolus

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Re: super robot wars original generations 2 for ps3
« Reply #94 on: February 15, 2013, 08:01:51 PM »
http://www.siliconera.com/2013/02/15/super-robot-taisen-uxs-lineup-of-mechs-in-a-10-minute-promo/

Trailer out. Thoughts:

Hatsumi Miku made me facepalm.
Goddamn did that cut-in for Dancouga suck.
In fact, there are an awful lot of cut-ins.
The Gundams suck.
Apparently AWotTB isn't the only 00Gundam thing they're throwing into this (that or they were the Origi....goddammit Branpresto's B-Team).
It's a travesty that this is Heroman's first and probably only outing.

Edit:

http://www.siliconera.com/2013/02/15/heroman-and-many-other-mecha-in-the-mix-for-super-robot-taisen-ux/

Details on the systems being used for this.
« Last Edit: February 15, 2013, 08:04:43 PM by Aeolus »
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Alisha

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Re: super robot wars topic
« Reply #95 on: February 16, 2013, 03:26:56 PM »
ive changed the name of the topic so we can just talk about anything SRW related in here in the same vein as the smt topic.

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Aeolus

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Re: super robot wars topic
« Reply #96 on: February 22, 2013, 05:42:51 AM »
http://www.siliconera.com/2013/02/21/gear-up-for-super-robot-taisen-uxs-original-characters-and-more-mechas/

Adding this for completionist sake.

Calling it now, the Bargain Bin Gundam Pilot Original's mid season game upgrade is going to be getting the Least Uninteresting Original's mech after he disappointingly kicks the bucket. A far more interesting development would've involve the Old Man Original taking over the leading Original role while the BBGPO goes on to become Lockon's second identical twin brother.

But that would require an SRW game that doesn't suck.
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Aeolus

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Re: super robot wars topic
« Reply #97 on: March 26, 2013, 08:00:35 AM »
http://www.siliconera.com/2013/03/26/super-robot-taisen-oe-announced-for-psp-as-an-episodic-download/

Drat DLC only.

Aside from that though, this has my interest. They're reusing the SRW Neo engine again for a brand new SRW game. Fuck yes!

Also, lol at all those Real series. Its not quite like the complete inverse of Neo's roster of nothing but Supers as far as the eye can see with the OG characters bringing the only thing that could be classified as a Real, but it still feels like a near complete inverse never the less.


Edit: Some pics

http://www.siliconera.com/2013/04/01/the-super-robot-taisen-game-with-keroro-zoids-and-gurren-lagann/


Double Edit: And a release schedule (for Japan only of course)

http://www.siliconera.com/2013/04/03/all-of-super-robot-taisen-oes-episodes-will-be-released-this-summer/


Triple Edit: FUCK YOU SILICONERA!!!!! :argh: You completely forgot to mention that motherfucking Patlabor was in this. That's new thread worthy news all on its own and I had to find out about this through RPGamer.

http://www.rpgamer.com/news/japan/mb040513.html

Holy shit. My interest in this game just skyrocketed. And even RPGamer is saying there's still other series to be announced for this.
« Last Edit: April 07, 2013, 03:39:14 PM by Aeolus »
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Aeolus

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Re: super robot wars topic
« Reply #98 on: April 17, 2013, 02:00:42 AM »
http://www.siliconera.com/2013/02/21/gear-up-for-super-robot-taisen-uxs-original-characters-and-more-mechas/

Adding this for completionist sake.

Calling it now, the Bargain Bin Gundam Pilot Original's mid season game upgrade is going to be getting the Least Uninteresting Original's mech after he disappointingly kicks the bucket. A far more interesting development would've involve the Old Man Original taking over the leading Original role while the BBGPO goes on to become Lockon's second identical twin brother.

But that would require an SRW game that doesn't suck.


Finally getting around to posting a UX trip report to state that I fucking called it. Old guy goes away, for blue neon lights gundam to get handed down the boring protagonist with its upgrade being the OG chick's bird mech backpack. The bola attack is the only thing worth a damn about the whole mess and even that feels a bit silly/cheap.

The rest of UX is mostly a wash given the excessive use of cutins, the occasionally butchered theme song, the lackluster UI, the boring stage design, and the even more boring DLC (have a stage where you play as nothing but female pilots which means maybe Dancouga Nova, Klan-Klan, a bunch of support lackeys, and the 00 Baseship or a stage where you play the badguys). That said the Linebarrel guys did alright, Heroman got almost entirely screwed over (although I will give them props for this which is probably the best thing out of the game), they couldn't get Vocaloid Miku to play Hatsumi Miku, Demonsbane managed to get its "Crisis of Infinite Demonsbane" attack (unless it didn't (I am unfortunately not familiar enough to know for sure) in which case, holy crap, Branpresto, quick, make an SRW including this alongside, Ideon, Great Zeromyer, the ending of Gurran Lagann, the Getter Emperor, and whatever other giant robot series that culminate with powerlevels in the "Screw the universe! I've got a giant motherfucking robot!!!" area), and everybody else did worse here than normal (still need to check out how SD Sengoku Gundam did).

And now you guys know why I didn't just make a new thread for SRW UX.
In my vision, I see that one of us is going to KO the other.

Alisha

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Re: super robot wars topic
« Reply #99 on: April 17, 2013, 02:03:50 AM »
cant believe that garbage is getting dlc and not ogs2

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Aeolus

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Re: super robot wars topic
« Reply #100 on: April 17, 2013, 02:04:57 AM »
cant believe that garbage is getting dlc and not ogs2

OGs 2 is probably not built for it.
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Aeolus

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Hathen

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Re: super robot wars topic
« Reply #102 on: May 08, 2013, 09:59:54 AM »
This is like 4 months late, but Escaflowne actually was in an SRW on the Wonderswan or something. Hasn't been seen since then. I don't think the show was particularly popular in Japan so that probably contributes to it. We'll be seeing SEED, 00, Code Geass and Gurren Lagaan for a long time to come I'm guessing.

OX- lol3D.

mjrpgfan

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Re: super robot wars topic
« Reply #103 on: May 08, 2013, 03:02:20 PM »
Have to agree with UX having boring level design.

OE looks good, not too excited about MK3. MK2 wasn't impressive.

Aeolus

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Re: super robot wars topic
« Reply #104 on: May 08, 2013, 03:32:42 PM »
http://www.siliconera.com/2013/05/08/check-out-masou-kishin-pride-of-justices-gorgeous-animation-in-a-trailer/

A trailer to go with the announcement. At least the game looks nicer than the previous two Kishin games did though it didn't really show that much.
In my vision, I see that one of us is going to KO the other.