Author Topic: super robot wars topic  (Read 56746 times)

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Alisha

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Re: super robot wars topic
« Reply #105 on: May 09, 2013, 04:11:16 AM »
i gotta admit the animations in OX looks way better than i expected.

mk3....lol...... i can has ogs3?
as much as i like the mk chars mk2 really rubbed me the wrong way by being more strategy than rpg.
« Last Edit: May 09, 2013, 04:41:10 AM by Alisha »

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Aeolus

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Re: super robot wars topic
« Reply #106 on: May 09, 2013, 10:14:26 AM »
i gotta admit the animations in OX looks way better than i expected.

mk3....lol...... i can has ogs3?
as much as i like the mk chars mk2 really rubbed me the wrong way by being more strategy than rpg.

Not before Z3.
In my vision, I see that one of us is going to KO the other.

Alisha

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Re: super robot wars topic
« Reply #107 on: May 09, 2013, 03:48:14 PM »
i gotta admit the animations in OX looks way better than i expected.

mk3....lol...... i can has ogs3?
as much as i like the mk chars mk2 really rubbed me the wrong way by being more strategy than rpg.

Not before Z3.

y u do dis?

“Normal is not something to aspire to, it's something to get away from.”

Aeolus

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Re: super robot wars topic
« Reply #108 on: May 09, 2013, 04:52:18 PM »
i gotta admit the animations in OX looks way better than i expected.

mk3....lol...... i can has ogs3?
as much as i like the mk chars mk2 really rubbed me the wrong way by being more strategy than rpg.

Not before Z3.

y u do dis?

Cuz we just got OGs2 and I want to see how Branpresto will handle Gurren Lagann's ending (i.e. will the TTGL have a Final Izuma Special combo attack between itself, Gunbuster, and Diebuster, or will Chirco's Scopedog and Jiron's Xabungle be rollerblading/stomping across galaxies alongside other low-tech, gas-powered, rust-buckets?).
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Alisha

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Re: super robot wars topic
« Reply #109 on: May 30, 2013, 06:50:48 PM »
while not technically a srw game i thought this should go here. seems banpresto is on a ps3/vita kick of late

http://www.siliconera.com/2013/05/30/super-heroine-chronicle-is-like-super-robot-wars-with-anime-heroines/

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Aeolus

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Re: super robot wars topic
« Reply #110 on: May 30, 2013, 07:33:01 PM »
while not technically a srw game i thought this should go here. seems banpresto is on a ps3/vita kick of late

http://www.siliconera.com/2013/05/30/super-heroine-chronicle-is-like-super-robot-wars-with-anime-heroines/

They just announced it and already the cast list is what the hell inducing. Higurashi? What the fuck!? Di Gi Charat and Super Sonico are pretty lame as well. Dream Hunter Rem is pretty much by far and away the best series on that list. That and the male lead means that unless this has armor break mechanics used in the Queen's Blade games I'm ready to give this a pass despite the Satoshi Urushihara designed character.

Also; number of confirmed Rie Kugimiya voiced character count thus far: 3 (With a bit more discretion, this game could've been renamed Super Riekugimiya Wars or SRW for short.)
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Alisha

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Re: super robot wars topic
« Reply #111 on: June 13, 2013, 11:50:25 PM »
looks like someone got a new look and zash was replaced by his sister

http://www.famitsu.com/images/000/034/324/51ad8f4fefab2.html

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Aeolus

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Re: super robot wars topic
« Reply #112 on: June 26, 2013, 02:17:07 AM »
http://www.siliconera.com/2013/06/25/super-heroine-chronicle-adds-mion-from-higurashi-tiffania-from-familiar-of-zero/

Cast and mechanics update.

Yep. This was made by the Queen's Blade/Gate team. I wonder what the safety screen will look like this time?
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Aeolus

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Re: super robot wars topic
« Reply #113 on: July 02, 2013, 10:55:33 AM »
http://www.siliconera.com/2013/07/02/episodic-super-robot-taisen-game-cuts-in-with-new-trailer/

Meanwhile, on the SRW front. OE continues to look excellent.

Its also nice to see OYW Gundam and crew again.
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Hathen

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Re: super robot wars topic
« Reply #114 on: July 02, 2013, 11:59:55 AM »
I'm glad they're reusing the systems they made in NEO. Felt like it was one of the few times they were trying some interesting things with the gameplay, but they went and stuck it in a game few people payed attention to.

L Gaim, 08th MS and 0080...haven't seen those guys in a while. Only thing missing I can think of is Victory. I like that there's a good mix of both old and new stuff. Feels like they tend to lean towards remakes in recent years (Jeeg/Mazinger/Zeta/etc). OYW is cool too, it's always kinda weird to see them beside later UC though.

Given that's it's episodic, dunno how importing it is going to work.

mjrpgfan

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Re: super robot wars topic
« Reply #115 on: July 20, 2013, 09:02:11 PM »
Quick Super Robot Wars OE impressions:

It's decent, promising, but needs a lot of work. Missions are mostly filler with few interesting scripted events. It's passable, but I'm sure they can do better, and I'd rather have quality not quantity. I hope the missions going forward are better than Ch 1.

Map size and unit counts are too small imo. I suspect the unit count and map size is hindered by the PSP's hardware. It's easy to get slowdown even with a few units on screen. I would really love to see this on Vita instead of PSP with larger maps, more units, less slowdown, etc.

The UI is missing features found in 2nd OG and Z2-2, which slows down combat speed. Menus have transition effects and load times that further slow things down. Some of this can be disabled in the options screen, but it doesn't help much. This is  disappointing after the better UI/combat speed of 2nd OG and Z2-2.

The microtransactions and repetable missions do encourage grinding, but the game still keeps track of your turn counts. It also keeps track of both your # of unique missions cleared and your total # cleared, allowing you to tell if the player has repeated a mission. With those three stats you can tell how many missions were repeated and the average turncount, which is a bit better than no stat tracking at all.

+interesting NEO mechanics
+better stats tracking
+best animations of any 3D SRW
+lots of series represented

-far too many easy/boring filler missions
-slow combat speed, too many menu transition effects and load times
-missing UI features that were in 2nd OG and Z2-2
-small levels and unit counts, low difficulty, combat can feel repetitive
-microtransactions and grinding encouraged

Finished all 35 missions of Chapter 1 (including 3 skirmishes).

Conditions: No upgrades/parts equipped, low turn counts, no allies defeated
Results: 114 turns/35 out of 35 missions

Hathen

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Re: super robot wars topic
« Reply #116 on: July 22, 2013, 05:21:59 AM »
I'm about 15 missions in and I have basically the same impressions as you. I really want to like the game mechanics that NEO introduced, but the slow gameplay really gets on my nerves. And while they've improved their 3D graphics, they're still pretty bad.

Also I don't know if this changes later on, but agile units are really bad in this game. Unless you stack Focus and Flash all the time you'll basically always be sitting at a 80% dodge rate or something around that. It helps that SP recharges the way it does, but I don't feel there's much of a difference in the dodging abilities of supers anyway.

Also they're keeping the tradition of giving Dancouga lame music. I want Burning Love again.

Lots of love for 08th MS in this game. Shiro does crazy damage to ground units, Sanders has that map attack, and they even have Eledore's hovertruck be a very useful support unit. The only weak unit from them is Karen, who does alright as a backline artillery. Sucks that they made them useless for space battles though.
« Last Edit: July 22, 2013, 05:40:02 AM by Hathen »

Aeolus

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Re: super robot wars topic
« Reply #117 on: July 23, 2013, 04:16:34 PM »
http://gematsu.com/2013/07/super-heroine-chronicle-adds-tesla-yase-more

More girls on the Super Heroine Chronicles front. No new series unfortunately.
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Aeolus

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Re: super robot wars topic
« Reply #118 on: August 08, 2013, 04:11:36 PM »
Pardon the double post but there's finally a trailer for Masou Kishin 3 that isn't 5 seconds long.

http://www.siliconera.com/2013/08/08/mechs-abound-in-the-latest-trailer-for-masou-kishin-iii-pride-of-justice/


Edit: http://gematsu.com/2013/08/super-robot-wars-og-infinite-battle-announced-for-ps3

So now SRW is getting one of those Gundam Battle Arcade games.
« Last Edit: August 27, 2013, 10:21:48 PM by Aeolus »
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