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Author Topic: The Merged Final Fantasy XIII-2 Thread  (Read 111494 times)
Prime Mover
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Shattre
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« Reply #840 on: January 10, 2012, 09:49:23 PM »

kcuF, I'm house sitting for my parents... no hardwired router... no XBL downloads for me (I have an older 360, no WiFi). I'll have to wait a few weeks until I go back to my cabin.
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eelhouse.net
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Agent D.
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« Reply #841 on: January 10, 2012, 10:20:52 PM »

I gotta say, if the demo is a solid impression, this feels great. I had no problems with paradigm shift outside of commando being shit against multiple enemies, but now you can designate how they attack, either your target or their own, and that works on all the paradigms now. Fine tuning they call it, and it is sweet. The music is better so far, love the new battle theme, and the cinematic actions during boss fights are cool so far, but I haven't fudged any yet so I don't dislike em yet. Mog is funny, though I don't approve of the voice. Jumping, even though it's not hugely amazing, makes me enjoy travelling. Chocolina is the best chocobo cosplay evar. If XIII had been like this when I first saw it I would have had it the first minute it was released. This demo was great, and square enix may finally be catching on if they keep this up. Eagerly awaiting January 31st....
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« Reply #842 on: January 10, 2012, 11:09:11 PM »

I thought the demo was outstanding. For starters-- there WAS a demo. Good start. Second, it's big, pretty expansive, and actually lets you try out many of the new systems. I enjoyed it thoroughly.
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"IT IS SUBTRACTION.  I WILL COME TO YOUR SCHOOL AND BEAT YOUR STUDENTS." - John
Agent D.
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« Reply #843 on: January 10, 2012, 11:46:09 PM »

I totally dropped 2 hours into it. For a demo, that's impressive.
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« Reply #844 on: January 10, 2012, 11:48:36 PM »

Thoughts in the order they came:

- Fuck this game is pretty looking
- Skip story
- Skip tutorial bullshiz
- What happens if I fail a quick time event?
- Fuck this game is pretty looking
- Chocolina is like a Kardashian, hot, all about business, and stupid
- Cool battle system
- Club beats victory!!!

Agent D seems pretty taken by it, despite seeming quite the same.  I do like this kinda "coat of fresh paint", but I'm still panning the lack of focus and faith in their direction for making a time-plot.  We'll see how it pans out though
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Agent D.
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« Reply #845 on: January 10, 2012, 11:53:52 PM »

I'm mildly scared that this is the closest I'll ever get to an actual chrono sequel, so I'm praying it'll be good.
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« Reply #846 on: January 11, 2012, 12:22:00 AM »

I'm mildly scared that this is the closest I'll ever get to an actual chrono sequel, so I'm praying it'll be good.

Toouchee....

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« Reply #847 on: January 11, 2012, 04:33:40 AM »

LOVED this demo. The music is gorgeous, the game looks fucking great, monster system is fucking awesome. You can easily put a ton of hours into the demo fucking around with shit; I didn't even get all the monsters you could acquire in the demo in my first playthrough which I plan on rectifying after a second time around.

If you fail the cinematic actions, you don't get bonus items at the end of battle; the one at the end of the Atlas battle is a Fragment, which is important.
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Prime Mover
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« Reply #848 on: January 11, 2012, 06:52:36 AM »

Wait, the music is even BETTER???? How is that possible, I thought FFXIII had one of the best soundtracks ever. My biggest complaint was the volume... the music was completely buried beneath everything else... did it seem that way on this one?
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« Reply #849 on: January 11, 2012, 07:45:26 AM »

Hmm, I'm going to have to DL this later tonight and give it a shot.
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Dice
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« Reply #850 on: January 11, 2012, 04:27:28 PM »

Anyone have a small "lolz" moment when you pulled up the area map and saw how... ...well, how zig-zag, up-down, fork-in-the-road-4x, corridor south-east-west-north it was?

(I'm exagerating a bit, but yeah, it's a big, NON-ONE-WAY map)
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« Reply #851 on: January 11, 2012, 05:29:39 PM »

Anyone have a small "lolz" moment when you pulled up the area map and saw how... ...well, how zig-zag, up-down, fork-in-the-road-4x, corridor south-east-west-north it was?

(I'm exagerating a bit, but yeah, it's a big, NON-ONE-WAY map)
At least they are trying.
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« Reply #852 on: January 11, 2012, 05:35:30 PM »

Anyone have a small "lolz" moment when you pulled up the area map and saw how... ...well, how zig-zag, up-down, fork-in-the-road-4x, corridor south-east-west-north it was?

(I'm exagerating a bit, but yeah, it's a big, NON-ONE-WAY map)
At least they are trying.

I wasn't complaining. :D
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« Reply #853 on: January 11, 2012, 06:01:22 PM »

They really shouldn't put a map, it breaks the immersion and the whole part of "exploring" seems kinda pointless.
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Yoda
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« Reply #854 on: January 11, 2012, 06:39:58 PM »

Tried the demo.

It's flashy

It's purty

Lots of sound effects that make me think of glittery silver things

I talked to that chocobo lady trader and got annoyed. Shut it off.
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