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Author Topic: The Merged Final Fantasy XIII-2 Thread  (Read 102433 times)
Dice
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« Reply #1110 on: February 06, 2012, 01:17:15 AM »

Hey guys... I'm stuck.

i'm stuck at Future Yaschas after the paradox got rid of the eclipse... I dunno where to go.  I briefly saw Serendipity, but coudn't get in, and the throne that's blocked by a fallen pillar that I should be able to jump over but Squeenix programmers won't allow it.
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Agent D.
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« Reply #1111 on: February 06, 2012, 01:31:32 AM »

Hey guys... I'm stuck.

i'm stuck at Future Yaschas after the paradox got rid of the eclipse... I dunno where to go.  I briefly saw Serendipity, but coudn't get in, and the throne that's blocked by a fallen pillar that I should be able to jump over but Squeenix programmers won't allow it.
Which future yaschas, there are a few. In any case, look back through the historia crux and see if there are any unopened gates (silver little flame things under the location name). If so, run back to the area and find the gate. If it doesn't need a wild artefact, you're in buisness, if it does, enjoy the detour, but go back to the original suggestion after.

Pretty sure I just hit the end of the main story, as I am at the end of the timeline and met miss fine ass goddess knight lightning. I like how for her whole segment there its all cgi cutscene, GOD squeenix makes some pretty graphics. I don't care, Lightning is hot, so is Serah.

Noel officially is my favorite ff male hero past ff vi in the main series. Ramza still wins, unless we count Delita who is sort of a hero in his own way....yeah I know :(.
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« Reply #1112 on: February 06, 2012, 02:06:09 AM »

Hey guys... I'm stuck.

i'm stuck at Future Yaschas after the paradox got rid of the eclipse... I dunno where to go.  I briefly saw Serendipity, but coudn't get in, and the throne that's blocked by a fallen pillar that I should be able to jump over but Squeenix programmers won't allow it.

When you're in the Historia Crux, look under the names of areas.  You should see little yellow/grey symbols.
These symbols represent how many "gates" are in the area, which need opening.  Yellow is already-opened.

And yes, as said above, there are quite a few Massif areas.  Are you in 1X? The other two are optional.
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« Reply #1113 on: February 06, 2012, 04:47:46 AM »

Having an alright time so far, I can understand some of the complaints about the story, though im only about 6 hours in or so, I have a feeling its gonna get more "huh?".  Also not a fan of the crystarium system..really not grasping it..so im just sticking to commander/sentinel for Noel and Ravager/Sentinel for Serah and using a monster to fill in the other roles as needed.  Do I gimp myself if I try and keep every class even?  Dont really understand it at all ><.  Im intrigued by the time travel thing..but from what ive heard from reviews and stuff here..sounds like they botched it pretty good..still its a rental so im willing to give it time and see :p.  I miss the old turn based battle systems of yore though..im not a fan of 12 or this.  X seemed pretty on the spot in terms of keeping it fresh but still traditional..and frankly it felt like they just ruined what was already a good thing..but again thats me and I may be in the minority.
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« Reply #1114 on: February 06, 2012, 07:00:33 AM »

Sentinel's a pretty useless class IMO. Anything that's strong enough that its attacks would require a 'tank' usually has AOEs; thus making the Sent's 'Hey, target me!' feature null and void. Supposedly you can switch everyone over to it in order to minimize the damage from telegraphed major attacks but my reflexes aren't that great. If I try to flip through the paradigm menu at top speed I usually wind up one set up too high or too low from what I intended.
« Last Edit: February 06, 2012, 07:02:42 AM by ZeronHitaro » Logged
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« Reply #1115 on: February 06, 2012, 08:55:50 AM »

Assuming it works the same as FFXIII, I believe the classes effects help out the entire team, not just the individual.

This game definately requires less strategy than FFXIII. I haven't bothered with Sab, Syn, or Sen so far, and I'm 16 hours. I'm sure in typical square fashion, real strategies will be needed for the optional content.
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« Reply #1116 on: February 06, 2012, 09:10:04 AM »

Eh, even against the optional bosses so far a Sent. hasn't done squat. But then again I haven't tried leveling up a monster for the Sent role yet; and they tend to be better than Noel or Serah. I might fiddle with one this afternoon and see what I find out; but so far I'm still pretty convinced there's nothing a Sent. role can do that anything from the Flan Com. line can't. As they pretty much all seem to have huge HP pools and nice damage mitigation skills. I'm pretty sure once I actually bother to start infusing my Flanborg will be unkillable. It already never goes into the yellow unless it has the entire field focus firing on it at once.
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« Reply #1117 on: February 06, 2012, 10:46:58 AM »

Does anyone know if the monster attributes, like quick learner etc, are fixed per monster, or randomized?
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Dice
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« Reply #1118 on: February 06, 2012, 01:28:46 PM »

I like Sentinels.  Not my priority of course, but to take damage when the going gets tough (maybe have a medic out while the SEN takes damage), then I dig it.

Any priority on monster types?  I got a Sen, Med, and Ravager.  I feel I have a pretty decent set up, good for most scenarios, otherwise.  I'm on easy mode though (too busy to sit and grind ATM).

I like the game though.  :D
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« Reply #1119 on: February 06, 2012, 01:37:57 PM »

Saw the DLC trailer. Truth be told, because of how the battle system was designed, these "playable characters" are just a glorified skin pack. That's actually another big problem I have with recent FF titles. Both FFXII and FFXIII, and to some extent even X, have blank card characters. What I mean by that is that you build them from scratch, picking from a common skill pool. Its great for customising your party, but after you gain three or so characters, you already have the combination you want and gaining a new active party member is pretty much a "meh" sensation, since the fun of finding out what they can do is pretty much null and void.
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« Reply #1120 on: February 06, 2012, 02:15:46 PM »

I like Sentinels.  Not my priority of course, but to take damage when the going gets tough (maybe have a medic out while the SEN takes damage), then I dig it.

Any priority on monster types?  I got a Sen, Med, and Ravager.  I feel I have a pretty decent set up, good for most scenarios, otherwise.  I'm on easy mode though (too busy to sit and grind ATM).

I like the game though.  :D

Game requires no grinding even on normal mode. I haven't gone out of my way to fight except for battles I get into from exploring, and I've almost maxed two classes for both noel and Sarah in about 12 hours.
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« Reply #1121 on: February 06, 2012, 02:23:04 PM »

I've read on a few sites that you can level up the crystarium in a more specific fashion for higher stats, and after watching a video of a dude fighting a long gui with some 9000hp on Noel, I realize that I may have fudged stat distribution as my noel is at 5000ish hp with maxed com and rav and lvl 55 everything else. I obtained both paradox weapons, and have 102 of 160 fragments as of now. Just fiddling with some other stuff for a bit like casino and what not (my gold chocobo is SSSSSOOOOOO awesome for races). While I'm here, what's a good suggestion for a high end ravager? I'm using a circuitron for that awesome feral link, but even at 600 magic, it's got jack shit hp and attack and likes using the strikes for some godawful reason. I was trying to catch a blue chocobo, but they're annoying and have a hooge stagger gauge, and enjoy comboing every ara spell at you.
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« Reply #1122 on: February 06, 2012, 02:32:56 PM »

I'm working on catching one now actually. Imperil + Deprotect = Dead Chocobo. Doesn't even take four rounds of a Cerberus formation after those two debuffs hit the table to flatten one. Getting the crystal to drop on the other hand...
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« Reply #1123 on: February 06, 2012, 02:37:42 PM »

I find the Sentinals to be paramount to soaking up damage when a boss telegraphs a large attack. The problem is getting to the paradigm in time to make it work. I usually keep at "Sentinal Sentinal Medic" paradigm at the bottom of the list, so I just press up until I reach it. Also, the Sentinal route on the Crystalium gives you the biggest defense boost and HP. It's worth it to put at least a certain percentage of your points into Sentinal just to get the attribute boosts.

In response to the "blank card character" comment. I think there's possitives and negatives to both. The disadvantage of completely individualized characters is that, unless the game system is PERFECTLY crafted (and I mean perfectly), some characters will always be more favorable than others, and eventually, you wont use them at all. At least blank card character systems let you craft characters that you actually want to use. And also, I totally disagree about FFX... I think that's a top example of individualized characters. Even though the sphere grid ultimately opens up to everyone, for the first 2/3rds of the game, every character is set along a path that really emphasizes certain attributes and abilities. Yuna only does a quarter of the damage of Auron, Lulu is the only one who can cast magic, etc. The characters become VERY focused in that game, probably more than any other game in the series besides FF9 and FF4. But you're correct about FF6, 7, 8, 12, and 13 (especially 12).

But I don't see how this applies to FFXIII-2, there are only 2 characters, and they are VERY focused, at least towards the beginning. Noel has much stronger attack, Serah has much stronger black magic and healing. Though I mostly let the monsters heal.

On other things. I'm guessing there are alternate realities that allow you to get certain places in an area that aren't available in others? There's a mesa in Yaschas Massif (10AF and 1XAF) that I can't reach, with a treasure. Even worse, there's a box treasure around the populated area that's hidden behind a bunch of creates. Also, Mog reacts to something there, but for the first time, innitiating a temporal search doesn't yield anything (??). I've tried EVERYTHING from jumping off ledges with a chocobo, finding alternate routes... I just can't get to that box.

PS: I am finding that I have to grind a bit, just for some thngs. The first Chaius battle was a BITCH, he kept killing my healer, I had to use up lots of Pheonix Downs. I grinded a while and was able to bearilly beat him. The game isn't super hard, but it definitely doesn't play itself.
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« Reply #1124 on: February 06, 2012, 02:49:05 PM »

Anyone else just sort of... pass on monsters that are Syn of Sab's??  I can't see myself wasting an entire position on these roles for monsters since you only use those classes to de/buff a bit.  I'm not alone/wrong in this am I?
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