Really? I know a lot of people who love MGS2. Sure, the ending was bizzare, but I thought the gameplay and area design was genious. MGS3 just got way too complicated to control, for my taste. With the addition of CQC, controls just became too contextual. A button did about 4 different things depending upon the situation. And then did other things depending upon how hard it was pressed. It was the only game that I remember actively LOOKING at the controller. MGS2 just felt more natural to me.
Sure, the story had it's flaws, but honestly, MGS3 had a lot of really piss-poor monlogues that people seem to overlook. I probably face palmed more during MGS3 than any other game, including MGS2. Granted, most of these sections were meaningless and could be ignored in context of the wider story, where-as MGS2s problems were with the story itself. But I dunno, I think they're about equally as flawed. With that aside, I thought MGS2 just controlled better and I found the area design a lot more interesting. Forests were cool for the first 20 minutes, but it just got old after a while.
Oh, and Boss is one of the most meaningless villains I've ever known in any game, let alone the series. Liquid was great, Oscilot is spectacular, and El Presidente was alright (though underdeveloped). Boss was just a fucking joke I'd like wiped from my memory. Saving grace for MGS3 is young Oscilot, which was great to see.
Boss sucks. FACT