Author Topic: Spoilers and the Art of Avoiding Bannination  (Read 38370 times)

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D-Rider

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Spoilers and the Art of Avoiding Bannination
« on: March 09, 2006, 09:06:08 PM »
You've seen it before:  you're minding your own business on the interent when, all of a sudden, you read something about a game you have yet to play that ruins the game for you.  Well, we hate that here, so we've devised a method that promotes discussion of new games without the worries of spoiling the experience for someone.

Gaze upon the code button, your new best friend.  Using the code button is simple enough for even the most dense internet denizen.

When you wish to talk about a delicate plot point or anything similar, all you need to do is hit the code button, type out the sensitive material, and hit the code button again.  Nothing to it.  If you happen to be a visual learner, this example illustrates what a spoiler-laden post should look like as you type it.

Once you've got everything ready to go, hit the submit button.  You should see a black box around the text you enclosed within the code tags.  In order to read the text in these boxes, just highlight it with your mouse.  No problem.

Now then, with such an easy way of keeping things spoiler-free, there is absolutely no reason why you shouldn't use this function liberally.  Failure to do so will be dealt with firmly.  It's a moderator's perogative to decide what is and isn't a spoiler, so use the spoiler block function if there's even a hint of doubt in your mind.

If this (somehow) didn't make things clear for you, feel free to PM one of the administrators, and we'll straighten you out.

D-Rider

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Re: Spoilers and the Art of Avoiding Bannination
« Reply #1 on: September 11, 2008, 03:57:39 PM »
Since I really don't want to rewrite this whole thing for the new boards, just know that the button you're looking for now is marked with a # instead of the word code.  Everything else applies.

Hidoshi

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Re: Spoilers and the Art of Avoiding Bannination
« Reply #2 on: September 11, 2008, 03:59:06 PM »
Heh... I could actually change it to the word "Code". Seems more intuitive.
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