Final Fantasy VII is probably the most popular and most hyped game that is
released in the U.S. Why? A lot of people will tell you it has an
excellent story and cast of characters. Others, specifically newbies to
RPGs, will tell you it has awesome graphics and FMV. I guess I can
understand this. It was a game better than average. But by no means was
it excellent. Suikoden was excellent. It had graphics slightly better
than a 16-bit RPG, but so what? I think a 2-d world with pixelated
characters is the perfect setting for an RPG. The bright, colorful
graphics set the mood for adventure while FFVII had graphics that were
dark and drab and gloomy. It had a feel of realism to it. Many will
argue that realism is good while I beg to differ. We live in the real
world. We see realism around us everday. Real people, real cars, real
buildings. We play RPGs to escape this, or atleast I do. Suikoden had a
sense of fantasy to it, a sense of adventure. That's what I like.
Suikoden not only beats FFVII in graphics (in my opinion), but music as
well. The music always fit the current situation and was beautifully
composed. Themes such as "Leknaat's Oracle", "Them of Sadness" and
"Theme of a Moonlit Night" fit each scene perfectly. However, in FFVII
music was out of place. Want a jolly theme for a big, rough, mean talkin
person like Barret? Sure!
Suikoden's cast of characters beats the character development of FFVII
by a long shot. As many have said, every character in FFVII is the same.
The materia system can make power-houses like Cid and Barret cast the
most powerful spells in the game. At the beginning of the game Barret
openly admits not knowing how to use materia or magic. Soon after, he's
off shooting bolts of lighting at people. Then there's hp/mp+ materia. A
few of these leveled up can give people like Aeris as much HP as Cloud
or give Cid as much MP as Aeris. In Suikoden you can give almost anyone
just about any rune in the game. While accomplishing the same thing as
FFVII (Not -forcing- you to take certain characters since they're the
only one's who can heal or whatever), it doesn't have the same faults as
FFVII. A person can only use one set of magic so you have to variate
with your runes. Cleo can either aid your party with the water rune, or
demolish your enemy with powerful fire magic. Only the hero can use the
powerful magic of the souleater. Then you have people like Pahn. He's
all muscle and can't equip magic runes. Instead, he has his trusty boar
rune which isn't even magic. It's just another physical attack. I could
go on about this, but I think other editorials have proven my point.
I'll admit, Suikoden's characters aren't all useful and they don't all
join you for a given reason and they don't all have their own seperate
stories. But come on! There's 108 of them. You can't expect Konami to
give all of them big spots in the story. But the one's they do invovle
are developed well. Mathiu, Windy, Viktor and other main characters are
involved throughout the story. In FFVII, only Cloud, Tifa, and Aeris
seem to take active roles. Everyone else has one little "subquest" just
so you can learn a little about them, but that's it. RedXIII joins up,
has is own little spot in the spotlight in Cosmo Canyon, but never does
anything useful the rest of the game. But I -do- commend them for giving
their secret characters (Vincent and Yuffie) a more active role in
changing the story.
I know many will disagree with me and might prove me wrong in some
points. But it doesn't really matter. I'm not trying to start some
heated argument or anything, just giving my two cents.