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Why Most RPGs Are "Generic and Cliched" - More

Continuing the editorial made by Red XIV, I would like to point out some misunderstandings in the RPG world today. While Red XIV has scratched the surface on stories repeating throughout literature, he has done only that: scratched the surface. Most English classes in either middle school or high school will study "archetypes", the repeating of basic plots in literature. If you examine these archetypes, you will notice that all plots are made out of a few molds, and that there haven't been original stories for centuries, only repeatings of the same stories that were invented by the first authors on earth. RPGs have even less molds than novels or movies, because they all must be centered around some sort of goal or quest. If not, the game could never be made as there would be nothing to play, in other words, the story of a game has to match the gameplay in which it was intended for, or else the game would never make sense. That is why there are no original stories in RPGs, and they have all been done before, and that is also why no one can ever put down the plot of an RPG for being unoriginal, unless an exact twist or character is directly stolen from another RPG and that would be easily noticed by any real gamer.

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