I liked Abe's editorial on three massive, excellent RPG's. I liked it until I read his section on "storyline".
I can understand that people like different things. I, personally, feel that Final Fantasy VII was the greatest game ever made, but I won't get into that now. You can e-mail me and bash away. =)
Even with my love of Final Fantasy VII, I'll be the first to admit that there are games out there with better plots. Xenogears. How Abe put Lunar:SSSC, which has the SIMPLEST plot of the three, above Xenogears, is beyond me. No matter how much he liked or disliked it, there is no denying it had a deeper and better plot than the other two.
Xenogears's plot is like a rope. There's a main theme, main story, and
there are lots of little strands that make up that story. The war between Kislev and Aveh, or Solaris' watching over the land. Shevat's hiding in the sky, or Ramsus's plans on killing 'him'. Or maybe Miang, and her plans...or Grahf...what does he want? What is wrong with Fei? Who is 'Id'? What is Citan doing..?
The plot is deeply woven and intricate. Lunar's, on the other hand, is simplistic. Alex must save Luna, stop the bad guy. It never elevates beyond that, but through lively characters and good execution, it does well. But even the characters in Lunar don't hold a candle to Xenogears' cast. The characters in Lunar aren't deep, there's no denying it- they're shallow but entertaining. In Xenogears, each character is distinct, different, and has an interesting past or personality uncovering the obstacles as the game progresses, makes them all the more alive.
I also don't understand why Abe disliked the translation, it was fine. There was a lot of text in Xenogears, and it seemed to me like Abe wasn't attentive enough to stay and read. Sure, Disc 2 is almost ALL reading, but it's an amazing plot revelation. What would you rather have, "battles", or the climax of an amazingly woven plotline?