After many, many, many e-mail back and forth to email@example.com, I think I explained about my editorial. I am in no way in denial about enjoying 3D graphics. I'm a proud owner of many eye candy filled 3D games. My point was that I miss the days in which the graphics didn't cost more than the making of the game. I miss the days when you could theoretically make the next Akalebeth (Akalebeth was the first Ultima game. It was written by Richard Garrott, creator of the series, for a class in school. It was as simple of a game as you could get and it spawned a hit series. Its titled, at least in the Ultima Collection version I have of it Ultima 0.) and have it actually do something more than sit on your system. RPGs have become the domain of big business. By that, I mean business that are more concerned with the bottom line of games sold that they are willing to potently sacrifice a story to divert more money to graphics.
FF3 was a hit. It was the best American released RPG for the SNES, and to some, ever. It had some of the most amazing graphics the mode 7 programers ever made. But, to put it quite bluntly, if the game was made for a black and white Tandy or the top of the line 3D graphics, it would be a hit. It wasn't the graphics that clenched it. It wasn't even the amazing music. It was, plain and simple, the plot.
One of the biggest problems I see with today's 3D RPGs is that, no matter how one would try, they couldn't be downgraded. The game would, well, suck if it weren't for the fact that it had graphics that would make an Atari blow up. There are some 3D games that fit in the group that I described with FF3, but as time goes by and 3D graphics get more complex, the less and less there are of them.
I read a review of FF VII some time after it's release. I think it made a very good point. It said, "With the release of Final Fantasy VII, the age of garage made RPGs vanished." I don't think its an exact quote, but its a suitable one. I hope that better explains my last editorial.